From 7adf71a21b1a67c82feb0d2fd3bad28df55dc57d Mon Sep 17 00:00:00 2001 From: Dav999-v Date: Tue, 30 Jun 2020 22:36:57 +0200 Subject: [PATCH] Change "toggle letterbox" to "scaling mode" This change was half-backported from the localization branch, except I just came up with "scaling mode" as a better term than the more generic "graphics mode". It doesn't make sense to still have the option be called "toggle letterbox" because a third option (integer mode) was added at some point. --- desktop_version/src/Game.cpp | 2 +- desktop_version/src/Render.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index c4896a8c..d1db567b 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -7160,7 +7160,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ ) break; case Menu::graphicoptions: option("toggle fullscreen"); - option("toggle letterbox"); + option("scaling mode"); option("resize to nearest", graphics.screenbuffer->isWindowed); option("toggle filter"); option("toggle analogue"); diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 045814d5..90ed9200 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -175,7 +175,7 @@ void menurender() break; case 1: - graphics.bigprint( -1, 30, "Toggle Letterbox", tr, tg, tb, true); + graphics.bigprint( -1, 30, "Scaling Mode", tr, tg, tb, true); graphics.Print( -1, 65, "Choose letterbox/stretch/integer mode.", tr, tg, tb, true); if(game.stretchMode == 2){