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Remove unused argument of entityclass::getcompanion()

The argument provided to entityclass::getcompanion() does absolutely
nothing. Remove it, and update all callers.
This commit is contained in:
Misa 2020-04-01 15:32:21 -07:00 committed by Ethan Lee
parent d910800423
commit 7abf40881a
5 changed files with 18 additions and 18 deletions

View file

@ -4309,7 +4309,7 @@ bool entityclass::gettype( int t )
return false;
}
int entityclass::getcompanion( int t )
int entityclass::getcompanion()
{
//Returns the index of the companion with rule t
for (int i = 0; i < nentity; i++)

View file

@ -97,7 +97,7 @@ public:
bool gettype(int t);
int getcompanion(int t);
int getcompanion();
int getplayer();

View file

@ -1534,7 +1534,7 @@ void Game::updatestate()
companion = 6;
i = obj.getcompanion(6);
i = obj.getcompanion();
obj.entities[i].tile = 0;
obj.entities[i].state = 1;
@ -1560,7 +1560,7 @@ void Game::updatestate()
state++;
music.playef(2, 10);
graphics.textboxactive();
i = obj.getcompanion(6);
i = obj.getcompanion();
obj.entities[i].tile = 54;
obj.entities[i].state = 0;
}
@ -1575,7 +1575,7 @@ void Game::updatestate()
case 110:
{
i = obj.getcompanion(6);
i = obj.getcompanion();
obj.entities[i].tile = 0;
obj.entities[i].state = 1;
graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
@ -1650,7 +1650,7 @@ void Game::updatestate()
break;
case 122:
companion = 7;
i = obj.getcompanion(7);
i = obj.getcompanion();
obj.entities[i].tile = 6;
obj.entities[i].state = 1;
@ -1667,7 +1667,7 @@ void Game::updatestate()
state++;
music.playef(2, 10);
graphics.textboxactive();
i = obj.getcompanion(7); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
i = obj.getcompanion(); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
break;
case 126:
graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
@ -1688,7 +1688,7 @@ void Game::updatestate()
state++;
music.playef(14, 10);
graphics.textboxactive();
i = obj.getcompanion(7);
i = obj.getcompanion();
obj.entities[i].tile = 6;
obj.entities[i].state = 1;
break;
@ -2317,7 +2317,7 @@ void Game::updatestate()
obj.entities[i].colour = 0;
obj.entities[i].invis = true;
i = obj.getcompanion(companion);
i = obj.getcompanion();
if(i>-1)
{
obj.entities[i].active = false;

View file

@ -2082,7 +2082,7 @@ void gameinput()
int player = obj.getplayer();
obj.entities[player].colour = 102;
int companion = obj.getcompanion(game.companion);
int companion = obj.getcompanion();
if(companion>-1) obj.entities[companion].colour = 102;
int teleporter = obj.getteleporter();

View file

@ -1361,7 +1361,7 @@ void gamelogic()
{
case 6:
obj.createentity(obj.entities[i].xp, 121.0f, 15.0f,1); //Y=121, the floor in that particular place!
j = obj.getcompanion(6);
j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
break;
@ -1376,7 +1376,7 @@ void gamelogic()
{
obj.createentity(obj.entities[i].xp, 86.0f, 16.0f, 1); //Y=86, the ROOF in that particular place!
}
j = obj.getcompanion(7);
j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
}
@ -1387,14 +1387,14 @@ void gamelogic()
if (game.roomx == 102)
{
obj.createentity(310, 177, 17, 1);
j = obj.getcompanion(8);
j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
}
else
{
obj.createentity(obj.entities[i].xp, 177.0f, 17.0f, 1);
j = obj.getcompanion(8);
j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
}
@ -1411,7 +1411,7 @@ void gamelogic()
{
obj.createentity(obj.entities[i].xp, 185.0f, 18.0f, 15, 0, 1);
}
j = obj.getcompanion(9);
j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
}
@ -1423,7 +1423,7 @@ void gamelogic()
if (obj.flags[59] == 0)
{
obj.createentity(225.0f, 169.0f, 18, graphics.crewcolour(game.lastsaved), 0, 10);
j = obj.getcompanion(10);
j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
}
@ -1433,7 +1433,7 @@ void gamelogic()
if (obj.flags[59] == 1)
{
obj.createentity(160.0f, 177.0f, 18, graphics.crewcolour(game.lastsaved), 0, 18, 1);
j = obj.getcompanion(10);
j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
}
@ -1441,7 +1441,7 @@ void gamelogic()
{
obj.flags[59] = 1;
obj.createentity(obj.entities[i].xp, -20.0f, 18.0f, graphics.crewcolour(game.lastsaved), 0, 10, 0);
j = obj.getcompanion(10);
j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
}