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Add NO_CUSTOM_LEVELS guard around EDITORMODE in deltaloop()
Otherwise a NO_CUSTOM_LEVELS build would fail. Also I got rid of the 'graphics.flipmode = false;' in the fixed loop because I don't think it does anything.
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1 changed files with 2 additions and 1 deletions
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@ -395,10 +395,12 @@ void deltaloop()
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case PRELOADER:
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preloaderrender();
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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case EDITORMODE:
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graphics.flipmode = false;
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editorrender();
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break;
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#endif
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case TITLEMODE:
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titlerender();
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break;
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@ -494,7 +496,6 @@ void fixedloop()
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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case EDITORMODE:
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graphics.flipmode = false;
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//Input
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editorinput();
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////Logic
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