mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
Refactor tower background to use a separate object instead
Previously, the tower background was controlled by a disparate set of attributes on Graphics and mapclass, and wasn't really encapsulated. (If that's what that word means, I don't particularly care about object-oriented lingo.) But now, all relevant things that a tower background has has been put into a TowerBG struct, so it will be easy to make multiple copies without having to duplicate the code that handles it.
This commit is contained in:
parent
20207e2098
commit
72c048d71e
12 changed files with 198 additions and 185 deletions
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@ -1373,7 +1373,7 @@ void Game::updatestate()
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gamestate = TITLEMODE;
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graphics.fademode = 4;
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graphics.backgrounddrawn = true;
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map.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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createmenu(Menu::timetrialcomplete);
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state = 0;
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break;
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@ -2942,7 +2942,7 @@ void Game::updatestate()
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gamestate = TITLEMODE;
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graphics.fademode = 4;
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graphics.backgrounddrawn = true;
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map.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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music.play(6);
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state = 0;
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break;
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@ -3278,7 +3278,7 @@ void Game::updatestate()
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gamestate = TITLEMODE;
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graphics.fademode = 4;
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graphics.backgrounddrawn = true;
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map.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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createmenu(Menu::nodeathmodecomplete);
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state = 0;
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break;
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@ -7129,7 +7129,7 @@ void Game::quittomenu()
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FILESYSTEM_unmountassets(); // should be before music.play(6)
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music.play(6);
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graphics.backgrounddrawn = false;
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map.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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graphics.flipmode = false;
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//Don't be stuck on the summary screen,
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//or "who do you want to play the level with?"
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@ -7223,7 +7223,7 @@ void Game::returntoeditor()
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ed.level[i+(j*ed.maxwidth)].warpdir=ed.kludgewarpdir[i+(j*ed.maxwidth)];
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}
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}
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map.scrolldir = 0;
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graphics.towerbg.scrolldir = 0;
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}
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#endif
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@ -7233,7 +7233,7 @@ void Game::returntopausemenu()
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returntomenu(kludge_ingametemp);
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gamestate = MAPMODE;
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map.kludge_to_bg();
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map.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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graphics.backgrounddrawn = false;
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mapheld = true;
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graphics.flipmode = graphics.setflipmode;
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@ -115,10 +115,9 @@ void Graphics::init()
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menubuffer = NULL;
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screenbuffer = NULL;
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tempBuffer = NULL;
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towerbuffer = NULL;
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towerbuffer_lerp = NULL;
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footerbuffer = NULL;
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ghostbuffer = NULL;
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towerbg = TowerBG();
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trinketr = 0;
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trinketg = 0;
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trinketb = 0;
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@ -736,13 +735,13 @@ void Graphics::drawtowertile( int x, int y, int t )
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x += 8;
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y += 8;
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SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
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BlitSurfaceStandard(tiles2[t], NULL, towerbuffer, &rect);
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BlitSurfaceStandard(tiles2[t], NULL, towerbg.buffer, &rect);
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}
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void Graphics::drawtowertile3( int x, int y, int t, int off )
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void Graphics::drawtowertile3( int x, int y, int t, TowerBG& bg_obj )
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{
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t += off*30;
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t += bg_obj.colstate*30;
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if (!INBOUNDS_VEC(t, tiles3))
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{
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WHINE_ONCE("drawtowertile3() out-of-bounds!")
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@ -751,7 +750,7 @@ void Graphics::drawtowertile3( int x, int y, int t, int off )
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x += 8;
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y += 8;
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SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
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BlitSurfaceStandard(tiles3[t], NULL, towerbuffer, &rect);
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BlitSurfaceStandard(tiles3[t], NULL, bg_obj.buffer, &rect);
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}
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void Graphics::drawgui()
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@ -2116,15 +2115,15 @@ void Graphics::drawbackground( int t )
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}
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case 3: //Warp zone (horizontal)
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FillRect(backBuffer, 0x000000);
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BlitSurfaceStandard(towerbuffer, NULL, towerbuffer_lerp, NULL);
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ScrollSurface(towerbuffer_lerp, lerp(0, -3), 0);
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BlitSurfaceStandard(towerbuffer_lerp, &towerbuffer_rect, backBuffer, NULL);
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BlitSurfaceStandard(towerbg.buffer, NULL, towerbg.buffer_lerp, NULL);
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ScrollSurface(towerbg.buffer_lerp, lerp(0, -3), 0);
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BlitSurfaceStandard(towerbg.buffer_lerp, &towerbuffer_rect, backBuffer, NULL);
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break;
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case 4: //Warp zone (vertical)
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FillRect(backBuffer, 0x000000);
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SDL_BlitSurface(towerbuffer, NULL, towerbuffer_lerp, NULL);
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ScrollSurface(towerbuffer_lerp, 0, lerp(0, -3));
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SDL_BlitSurface(towerbuffer_lerp, &towerbuffer_rect, backBuffer, NULL);
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SDL_BlitSurface(towerbg.buffer, NULL, towerbg.buffer_lerp, NULL);
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ScrollSurface(towerbg.buffer_lerp, 0, lerp(0, -3));
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SDL_BlitSurface(towerbg.buffer_lerp, &towerbuffer_rect, backBuffer, NULL);
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break;
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case 5:
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//Warp zone, central
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@ -2301,7 +2300,7 @@ void Graphics::updatebackground(int t)
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if (backgrounddrawn)
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{
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ScrollSurface(towerbuffer, -3, 0 );
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ScrollSurface(towerbg.buffer, -3, 0 );
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for (int j = 0; j < 15; j++)
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{
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for (int i = 0; i < 2; i++)
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@ -2317,7 +2316,7 @@ void Graphics::updatebackground(int t)
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{
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//draw the whole thing for the first time!
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backoffset = 0;
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FillRect(towerbuffer, 0x000000);
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FillRect(towerbg.buffer, 0x000000);
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for (int j = 0; j < 15; j++)
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{
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for (int i = 0; i < 21; i++)
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@ -2340,7 +2339,7 @@ void Graphics::updatebackground(int t)
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if (backgrounddrawn)
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{
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ScrollSurface(towerbuffer,0,-3);
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ScrollSurface(towerbg.buffer,0,-3);
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for (int j = 0; j < 2; j++)
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{
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for (int i = 0; i < 21; i++)
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@ -2356,7 +2355,7 @@ void Graphics::updatebackground(int t)
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{
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//draw the whole thing for the first time!
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backoffset = 0;
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FillRect(towerbuffer,0x000000 );
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FillRect(towerbg.buffer,0x000000 );
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for (int j = 0; j < 16; j++)
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{
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for (int i = 0; i < 21; i++)
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@ -2474,7 +2473,7 @@ void Graphics::drawtowermap()
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for (int i = 0; i < 40; i++)
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{
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temp = map.tower.at(i, j, yoff);
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if (temp > 0) drawtile3(i * 8, (j * 8) - (yoff % 8), temp, map.colstate);
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if (temp > 0) drawtile3(i * 8, (j * 8) - (yoff % 8), temp, towerbg.colstate);
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}
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}
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}
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@ -2485,66 +2484,66 @@ void Graphics::drawtowerspikes()
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int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom);
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for (int i = 0; i < 40; i++)
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{
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drawtile3(i * 8, -8+spikeleveltop, 9, map.colstate);
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drawtile3(i * 8, 230-spikelevelbottom, 8, map.colstate, 8 - spikelevelbottom);
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drawtile3(i * 8, -8+spikeleveltop, 9, towerbg.colstate);
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drawtile3(i * 8, 230-spikelevelbottom, 8, towerbg.colstate, 8 - spikelevelbottom);
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}
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}
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void Graphics::drawtowerbackground()
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void Graphics::drawtowerbackground(const TowerBG& bg_obj)
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{
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FillRect(backBuffer, 0x000000);
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SDL_BlitSurface(towerbuffer, NULL, towerbuffer_lerp, NULL);
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ScrollSurface(towerbuffer_lerp, 0, lerp(0, -map.bscroll));
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SDL_BlitSurface(towerbuffer_lerp, &towerbuffer_rect, backBuffer, NULL);
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SDL_BlitSurface(bg_obj.buffer, NULL, bg_obj.buffer_lerp, NULL);
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ScrollSurface(bg_obj.buffer_lerp, 0, lerp(0, -bg_obj.bscroll));
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SDL_BlitSurface(bg_obj.buffer_lerp, &towerbuffer_rect, backBuffer, NULL);
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}
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void Graphics::updatetowerbackground()
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void Graphics::updatetowerbackground(TowerBG& bg_obj)
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{
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int temp;
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if (map.bypos < 0) map.bypos += 120 * 8;
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if (bg_obj.bypos < 0) bg_obj.bypos += 120 * 8;
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if (map.tdrawback)
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if (bg_obj.tdrawback)
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{
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int off = map.scrolldir == 0 ? 0 : map.bscroll;
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int off = bg_obj.scrolldir == 0 ? 0 : bg_obj.bscroll;
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//Draw the whole thing; needed for every colour cycle!
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for (int j = -1; j < 32; j++)
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{
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for (int i = 0; i < 40; i++)
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{
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temp = map.tower.backat(i, j, map.bypos);
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drawtowertile3(i * 8, (j * 8) - (map.bypos % 8) - off, temp, map.colstate);
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temp = map.tower.backat(i, j, bg_obj.bypos);
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drawtowertile3(i * 8, (j * 8) - (bg_obj.bypos % 8) - off, temp, bg_obj);
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}
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}
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map.tdrawback = false;
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bg_obj.tdrawback = false;
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}
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else
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{
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//just update the bottom
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ScrollSurface(towerbuffer, 0, -map.bscroll);
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if (map.scrolldir == 0)
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ScrollSurface(bg_obj.buffer, 0, -bg_obj.bscroll);
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if (bg_obj.scrolldir == 0)
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{
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for (int i = 0; i < 40; i++)
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{
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temp = map.tower.backat(i, -1, map.bypos);
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drawtowertile3(i * 8, -1*8 - (map.bypos % 8), temp, map.colstate);
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temp = map.tower.backat(i, 0, map.bypos);
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drawtowertile3(i * 8, -(map.bypos % 8), temp, map.colstate);
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temp = map.tower.backat(i, -1, bg_obj.bypos);
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drawtowertile3(i * 8, -1*8 - (bg_obj.bypos % 8), temp, bg_obj);
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temp = map.tower.backat(i, 0, bg_obj.bypos);
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drawtowertile3(i * 8, -(bg_obj.bypos % 8), temp, bg_obj);
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}
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}
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else
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{
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for (int i = 0; i < 40; i++)
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{
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temp = map.tower.backat(i, 29, map.bypos);
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drawtowertile3(i * 8, 29*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
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temp = map.tower.backat(i, 30, map.bypos);
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drawtowertile3(i * 8, 30*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
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temp = map.tower.backat(i, 31, map.bypos);
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drawtowertile3(i * 8, 31*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
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temp = map.tower.backat(i, 32, map.bypos);
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drawtowertile3(i * 8, 32*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
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temp = map.tower.backat(i, 29, bg_obj.bypos);
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drawtowertile3(i * 8, 29*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
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temp = map.tower.backat(i, 30, bg_obj.bypos);
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drawtowertile3(i * 8, 30*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
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temp = map.tower.backat(i, 31, bg_obj.bypos);
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drawtowertile3(i * 8, 31*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
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temp = map.tower.backat(i, 32, bg_obj.bypos);
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drawtowertile3(i * 8, 32*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
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}
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}
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}
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@ -11,6 +11,7 @@
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#include "Maths.h"
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#include "Screen.h"
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#include "Textbox.h"
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#include "TowerBG.h"
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class Graphics
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{
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@ -168,7 +169,7 @@ public:
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void drawtile2( int x, int y, int t );
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void drawtile( int x, int y, int t );
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void drawtowertile( int x, int y, int t );
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void drawtowertile3( int x, int y, int t, int off );
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void drawtowertile3( int x, int y, int t, TowerBG& bg_obj );
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void drawmap();
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@ -192,8 +193,8 @@ public:
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void menuoffrender();
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void drawtowerbackground();
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void updatetowerbackground();
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void drawtowerbackground(const TowerBG& bg_obj);
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void updatetowerbackground(TowerBG& bg_obj);
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void setcol(int t);
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void drawfinalmap();
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@ -225,11 +226,11 @@ public:
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SDL_Surface* backBuffer;
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Screen* screenbuffer;
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SDL_Surface* menubuffer;
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SDL_Surface* towerbuffer;
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SDL_Surface* towerbuffer_lerp;
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SDL_Surface* foregroundBuffer;
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SDL_Surface* tempBuffer;
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TowerBG towerbg;
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SDL_Rect bfont_rect;
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SDL_Rect tiles_rect;
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SDL_Rect sprites_rect;
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@ -579,7 +579,7 @@ void menuactionpress()
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//disable animated backgrounds
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game.colourblindmode = !game.colourblindmode;
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game.savestats();
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map.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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music.playef(11);
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break;
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case 1:
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@ -1683,7 +1683,7 @@ void titleinput()
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music.playef(18);
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game.screenshake = 10;
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game.flashlight = 5;
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map.colstate = 10;
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graphics.towerbg.colstate = 10;
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map.nexttowercolour();
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}
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else
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@ -2381,13 +2381,13 @@ void mapmenuactionpress()
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map.bg_to_kludge();
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game.kludge_ingametemp = game.currentmenuname;
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map.scrolldir = 0;
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map.colstate = ((int) (map.colstate / 5)) * 5;
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map.bypos = 0;
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graphics.towerbg.scrolldir = 0;
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graphics.towerbg.colstate = ((int) (graphics.towerbg.colstate / 5)) * 5;
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graphics.towerbg.bypos = 0;
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map.nexttowercolour();
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// Fix delta rendering glitch
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graphics.updatetowerbackground();
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graphics.updatetowerbackground(graphics.towerbg);
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titleupdatetextcol();
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break;
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}
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@ -2536,11 +2536,11 @@ void gamecompleteinput()
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//Do this before we update map.bypos
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if (!game.colourblindmode)
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{
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graphics.updatetowerbackground();
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graphics.updatetowerbackground(graphics.towerbg);
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}
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//Do these here because input comes first
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map.bypos += map.bscroll;
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graphics.towerbg.bypos += graphics.towerbg.bscroll;
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game.oldcreditposition = game.creditposition;
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip))
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@ -2556,7 +2556,7 @@ void gamecompleteinput()
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}
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else
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{
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map.bscroll = +7;
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graphics.towerbg.bscroll = +7;
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}
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game.press_action = true;
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}
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@ -27,15 +27,15 @@ void titleupdatetextcol()
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void titlelogic()
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{
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//Misc
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//map.updatetowerglow();
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//map.updatetowerglow(graphics.towerbg);
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help.updateglow();
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map.bypos -= 2;
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map.bscroll = -2;
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graphics.towerbg.bypos -= 2;
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graphics.towerbg.bscroll = -2;
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if (!game.colourblindmode)
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{
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graphics.updatetowerbackground();
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graphics.updatetowerbackground(graphics.towerbg);
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}
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if (!game.menustart)
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@ -149,10 +149,10 @@ void maplogic()
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void gamecompletelogic()
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{
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//Misc
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map.updatetowerglow();
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map.updatetowerglow(graphics.towerbg);
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help.updateglow();
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graphics.crewframe = 0;
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map.scrolldir = 1;
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graphics.towerbg.scrolldir = 1;
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graphics.updatetitlecolours();
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graphics.col_tr = map.r - (help.glow / 4) - fRandom() * 4;
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@ -169,11 +169,11 @@ void gamecompletelogic()
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if (game.creditposition <= -Credits::creditmaxposition)
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{
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game.creditposition = -Credits::creditmaxposition;
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map.bscroll = 0;
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graphics.towerbg.bscroll = 0;
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}
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else if (!game.press_action)
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{
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map.bscroll = +1;
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graphics.towerbg.bscroll = +1;
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}
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if (graphics.fademode == 1)
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@ -182,8 +182,8 @@ void gamecompletelogic()
|
|||
graphics.showcutscenebars = false;
|
||||
graphics.cutscenebarspos = 0;
|
||||
graphics.oldcutscenebarspos = 0;
|
||||
map.scrolldir = 0;
|
||||
map.bypos = 0;
|
||||
graphics.towerbg.scrolldir = 0;
|
||||
graphics.towerbg.bypos = 0;
|
||||
//Return to game
|
||||
game.gamestate = GAMECOMPLETE2;
|
||||
graphics.fademode = 4;
|
||||
|
@ -193,7 +193,7 @@ void gamecompletelogic()
|
|||
void gamecompletelogic2()
|
||||
{
|
||||
//Misc
|
||||
map.updatetowerglow();
|
||||
map.updatetowerglow(graphics.towerbg);
|
||||
help.updateglow();
|
||||
|
||||
game.creditposdelay--;
|
||||
|
@ -222,7 +222,7 @@ void gamecompletelogic2()
|
|||
game.savetele();
|
||||
music.currentsong=tmp;
|
||||
//Return to game
|
||||
map.colstate = 10;
|
||||
graphics.towerbg.colstate = 10;
|
||||
game.gamestate = TITLEMODE;
|
||||
graphics.fademode = 4;
|
||||
FILESYSTEM_unmountassets(); // should be before music.playef(18)
|
||||
|
@ -267,7 +267,7 @@ void gamelogic()
|
|||
//Misc
|
||||
if (map.towermode)
|
||||
{
|
||||
map.updatetowerglow();
|
||||
map.updatetowerglow(graphics.towerbg);
|
||||
}
|
||||
help.updateglow();
|
||||
|
||||
|
@ -331,28 +331,28 @@ void gamelogic()
|
|||
//do nothing!
|
||||
//a trigger will set this off in the game
|
||||
map.cameramode = 1;
|
||||
map.bscroll = 0;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
}
|
||||
else if (map.cameramode == 1)
|
||||
{
|
||||
//move normally
|
||||
if(map.scrolldir==0)
|
||||
if(graphics.towerbg.scrolldir==0)
|
||||
{
|
||||
map.ypos -= 2;
|
||||
map.bypos -= 1;
|
||||
map.bscroll = -1;
|
||||
graphics.towerbg.bypos -= 1;
|
||||
graphics.towerbg.bscroll = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
map.ypos += 2;
|
||||
map.bypos += 1;
|
||||
map.bscroll = 1;
|
||||
graphics.towerbg.bypos += 1;
|
||||
graphics.towerbg.bscroll = 1;
|
||||
}
|
||||
}
|
||||
else if (map.cameramode == 2)
|
||||
{
|
||||
//do nothing, but cycle colours (for taking damage)
|
||||
map.bscroll = 0;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
}
|
||||
else if (map.cameramode == 4)
|
||||
{
|
||||
|
@ -367,7 +367,7 @@ void gamelogic()
|
|||
|
||||
map.cameramode = 5;
|
||||
|
||||
map.bscroll = map.cameraseek/2;
|
||||
graphics.towerbg.bscroll = map.cameraseek/2;
|
||||
}
|
||||
else if (map.cameramode == 5)
|
||||
{
|
||||
|
@ -393,7 +393,7 @@ void gamelogic()
|
|||
}
|
||||
}
|
||||
map.cameraseekframe--;
|
||||
map.bypos = map.ypos / 2;
|
||||
graphics.towerbg.bypos = map.ypos / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -402,7 +402,7 @@ void gamelogic()
|
|||
{
|
||||
map.ypos = obj.entities[i].yp - 120;
|
||||
}
|
||||
map.bypos = map.ypos / 2;
|
||||
graphics.towerbg.bypos = map.ypos / 2;
|
||||
map.cameramode = 0;
|
||||
map.colsuperstate = 0;
|
||||
}
|
||||
|
@ -410,22 +410,22 @@ void gamelogic()
|
|||
}
|
||||
else
|
||||
{
|
||||
map.bscroll = 0;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
}
|
||||
|
||||
if (map.ypos <= 0)
|
||||
{
|
||||
map.ypos = 0;
|
||||
map.bypos = 0;
|
||||
map.bscroll = 0;
|
||||
graphics.towerbg.bypos = 0;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
}
|
||||
if (map.towermode && map.minitowermode)
|
||||
{
|
||||
if (map.ypos >= 568)
|
||||
{
|
||||
map.ypos = 568;
|
||||
map.bypos = map.ypos / 2;
|
||||
map.bscroll = 0;
|
||||
graphics.towerbg.bypos = map.ypos / 2;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
} //100-29 * 8 = 568
|
||||
}
|
||||
else
|
||||
|
@ -433,7 +433,7 @@ void gamelogic()
|
|||
if (map.ypos >= 5368)
|
||||
{
|
||||
map.ypos = 5368; //700-29 * 8 = 5368
|
||||
map.bypos = map.ypos / 2.0;
|
||||
graphics.towerbg.bypos = map.ypos / 2.0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -998,14 +998,14 @@ void gamelogic()
|
|||
if (obj.entities[player].yp-map.ypos <= 0)
|
||||
{
|
||||
map.ypos-=10;
|
||||
map.bypos = map.ypos / 2;
|
||||
map.bscroll = 0;
|
||||
graphics.towerbg.bypos = map.ypos / 2;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
}
|
||||
else if (obj.entities[player].yp-map.ypos >= 208)
|
||||
{
|
||||
map.ypos+=2;
|
||||
map.bypos = map.ypos / 2;
|
||||
map.bscroll = 0;
|
||||
graphics.towerbg.bypos = map.ypos / 2;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1207,7 +1207,7 @@ void gamelogic()
|
|||
//Right so! Screenwraping for tower:
|
||||
if (map.towermode && map.minitowermode)
|
||||
{
|
||||
if (map.scrolldir == 1)
|
||||
if (graphics.towerbg.scrolldir == 1)
|
||||
{
|
||||
//This is minitower 1!
|
||||
int player = obj.getplayer();
|
||||
|
@ -1712,7 +1712,7 @@ void gamelogic()
|
|||
{
|
||||
if (map.towermode)
|
||||
{
|
||||
graphics.updatetowerbackground();
|
||||
graphics.updatetowerbackground(graphics.towerbg);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -16,7 +16,6 @@ mapclass::mapclass()
|
|||
r = 196;
|
||||
g = 196;
|
||||
b = 196;
|
||||
colstate = 0;
|
||||
colstatedelay = 0;
|
||||
colsuperstate = 0;
|
||||
spikeleveltop = 0;
|
||||
|
@ -82,15 +81,11 @@ mapclass::mapclass()
|
|||
|
||||
ypos = 0;
|
||||
oldypos = 0;
|
||||
bypos = 0;
|
||||
|
||||
background = 0;
|
||||
cameramode = 0;
|
||||
cameraseek = 0;
|
||||
minitowermode = false;
|
||||
scrolldir = 0;
|
||||
tdrawback = false;
|
||||
bscroll = 0;
|
||||
roomtexton = false;
|
||||
kludge_bypos = 0;
|
||||
kludge_colstate = 0;
|
||||
|
@ -581,15 +576,15 @@ void mapclass::setcol(const int r1, const int g1, const int b1 , const int r2, c
|
|||
b = intpol(b1, b2, c / 5);
|
||||
}
|
||||
|
||||
void mapclass::updatetowerglow()
|
||||
void mapclass::updatetowerglow(TowerBG& bg_obj)
|
||||
{
|
||||
if (colstatedelay <= 0 || colsuperstate > 0)
|
||||
{
|
||||
if (colsuperstate > 0) colstate--;
|
||||
colstate++;
|
||||
if (colstate >= 30) colstate = 0;
|
||||
int check = colstate % 5; //current state of phase
|
||||
int cmode = (colstate - check) / 5; // current colour transition
|
||||
if (colsuperstate > 0) bg_obj.colstate--;
|
||||
bg_obj.colstate++;
|
||||
if (bg_obj.colstate >= 30) bg_obj.colstate = 0;
|
||||
int check = bg_obj.colstate % 5; //current state of phase
|
||||
int cmode = (bg_obj.colstate - check) / 5; // current colour transition
|
||||
|
||||
switch(cmode)
|
||||
{
|
||||
|
@ -623,7 +618,7 @@ void mapclass::updatetowerglow()
|
|||
}
|
||||
if (colsuperstate > 0) colstatedelay = 0;
|
||||
|
||||
tdrawback = true;
|
||||
bg_obj.tdrawback = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -633,10 +628,10 @@ void mapclass::updatetowerglow()
|
|||
|
||||
void mapclass::nexttowercolour()
|
||||
{
|
||||
colstate+=5;
|
||||
if (colstate >= 30) colstate = 0;
|
||||
int check = colstate % 5; //current state of phase
|
||||
int cmode = (colstate - check) / 5; // current colour transition
|
||||
graphics.towerbg.colstate+=5;
|
||||
if (graphics.towerbg.colstate >= 30) graphics.towerbg.colstate = 0;
|
||||
int check = graphics.towerbg.colstate % 5; //current state of phase
|
||||
int cmode = (graphics.towerbg.colstate - check) / 5; // current colour transition
|
||||
|
||||
switch(cmode)
|
||||
{
|
||||
|
@ -660,15 +655,15 @@ void mapclass::nexttowercolour()
|
|||
break;
|
||||
}
|
||||
|
||||
tdrawback = true;
|
||||
graphics.towerbg.tdrawback = true;
|
||||
}
|
||||
|
||||
void mapclass::settowercolour(int t)
|
||||
{
|
||||
colstate=t*5;
|
||||
if (colstate >= 30) colstate = 0;
|
||||
int check = colstate % 5; //current state of phase
|
||||
int cmode = (colstate - check) / 5; // current colour transition
|
||||
graphics.towerbg.colstate=t*5;
|
||||
if (graphics.towerbg.colstate >= 30) graphics.towerbg.colstate = 0;
|
||||
int check = graphics.towerbg.colstate % 5; //current state of phase
|
||||
int cmode = (graphics.towerbg.colstate - check) / 5; // current colour transition
|
||||
|
||||
switch(cmode)
|
||||
{
|
||||
|
@ -692,7 +687,7 @@ void mapclass::settowercolour(int t)
|
|||
break;
|
||||
}
|
||||
|
||||
tdrawback = true;
|
||||
graphics.towerbg.tdrawback = true;
|
||||
}
|
||||
|
||||
bool mapclass::spikecollide(int x, int y)
|
||||
|
@ -849,7 +844,7 @@ void mapclass::resetplayer()
|
|||
ypos = 0;
|
||||
}
|
||||
oldypos = ypos;
|
||||
bypos = ypos / 2;
|
||||
graphics.towerbg.bypos = ypos / 2;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1261,9 +1256,9 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
|
||||
ypos = (700-29) * 8;
|
||||
oldypos = ypos;
|
||||
bypos = ypos / 2;
|
||||
graphics.towerbg.bypos = ypos / 2;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
graphics.towerbg.colstate = 0;
|
||||
colsuperstate = 0;
|
||||
}
|
||||
else if (ry == 104)
|
||||
|
@ -1271,9 +1266,9 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
//you've entered from the top floor
|
||||
ypos = 0;
|
||||
oldypos = ypos;
|
||||
bypos = 0;
|
||||
graphics.towerbg.bypos = 0;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
graphics.towerbg.colstate = 0;
|
||||
colsuperstate = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1351,17 +1346,17 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
break;
|
||||
}
|
||||
case 3: //The Tower
|
||||
tdrawback = true;
|
||||
graphics.towerbg.tdrawback = true;
|
||||
minitowermode = false;
|
||||
tower.minitowermode = false;
|
||||
bscroll = 0;
|
||||
scrolldir = 0;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
graphics.towerbg.scrolldir = 0;
|
||||
|
||||
roomname = "The Tower";
|
||||
tileset = 1;
|
||||
background = 3;
|
||||
towermode = true;
|
||||
//bypos = 0; ypos = 0; cameramode = 0;
|
||||
//graphics.towerbg.bypos = 0; ypos = 0; cameramode = 0;
|
||||
|
||||
//All the entities for here are just loaded here; it's essentially one room after all
|
||||
|
||||
|
@ -1450,11 +1445,11 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
break;
|
||||
}
|
||||
case 7: //Final Level, Tower 1
|
||||
tdrawback = true;
|
||||
graphics.towerbg.tdrawback = true;
|
||||
minitowermode = true;
|
||||
tower.minitowermode = true;
|
||||
bscroll = 0;
|
||||
scrolldir = 1;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
graphics.towerbg.scrolldir = 1;
|
||||
|
||||
roomname = "Panic Room";
|
||||
tileset = 1;
|
||||
|
@ -1465,18 +1460,18 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
|
||||
ypos = 0;
|
||||
oldypos = 0;
|
||||
bypos = 0;
|
||||
graphics.towerbg.bypos = 0;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
graphics.towerbg.colstate = 0;
|
||||
colsuperstate = 0;
|
||||
break;
|
||||
case 8: //Final Level, Tower 1 (reentered from below)
|
||||
{
|
||||
tdrawback = true;
|
||||
graphics.towerbg.tdrawback = true;
|
||||
minitowermode = true;
|
||||
tower.minitowermode = true;
|
||||
bscroll = 0;
|
||||
scrolldir = 1;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
graphics.towerbg.scrolldir = 1;
|
||||
|
||||
roomname = "Panic Room";
|
||||
tileset = 1;
|
||||
|
@ -1495,18 +1490,18 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
|
||||
ypos = (100-29) * 8;
|
||||
oldypos = ypos;
|
||||
bypos = ypos/2;
|
||||
graphics.towerbg.bypos = ypos/2;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
graphics.towerbg.colstate = 0;
|
||||
colsuperstate = 0;}
|
||||
break;
|
||||
case 9: //Final Level, Tower 2
|
||||
{
|
||||
tdrawback = true;
|
||||
graphics.towerbg.tdrawback = true;
|
||||
minitowermode = true;
|
||||
tower.minitowermode = true;
|
||||
bscroll = 0;
|
||||
scrolldir = 0;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
graphics.towerbg.scrolldir = 0;
|
||||
final_colorframe = 2;
|
||||
|
||||
roomname = "The Final Challenge";
|
||||
|
@ -1540,20 +1535,20 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
|
||||
ypos = (100-29) * 8;
|
||||
oldypos = ypos;
|
||||
bypos = ypos/2;
|
||||
graphics.towerbg.bypos = ypos/2;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
graphics.towerbg.colstate = 0;
|
||||
colsuperstate = 0;
|
||||
break;
|
||||
}
|
||||
case 10: //Final Level, Tower 2
|
||||
{
|
||||
|
||||
tdrawback = true;
|
||||
graphics.towerbg.tdrawback = true;
|
||||
minitowermode = true;
|
||||
tower.minitowermode = true;
|
||||
bscroll = 0;
|
||||
scrolldir = 0;
|
||||
graphics.towerbg.bscroll = 0;
|
||||
graphics.towerbg.scrolldir = 0;
|
||||
final_colorframe = 2;
|
||||
|
||||
roomname = "The Final Challenge";
|
||||
|
@ -1579,9 +1574,9 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
|
||||
ypos = 0;
|
||||
oldypos = 0;
|
||||
bypos = 0;
|
||||
graphics.towerbg.bypos = 0;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
graphics.towerbg.colstate = 0;
|
||||
colsuperstate = 0;
|
||||
break;
|
||||
}
|
||||
|
@ -2114,3 +2109,17 @@ void mapclass::twoframedelayfix()
|
|||
script.dontrunnextframe = true;
|
||||
}
|
||||
}
|
||||
|
||||
void mapclass::bg_to_kludge()
|
||||
{
|
||||
kludge_bypos = graphics.towerbg.bypos;
|
||||
kludge_colstate = graphics.towerbg.colstate;
|
||||
kludge_scrolldir = graphics.towerbg.scrolldir;
|
||||
}
|
||||
|
||||
void mapclass::kludge_to_bg()
|
||||
{
|
||||
graphics.towerbg.bypos = kludge_bypos;
|
||||
graphics.towerbg.colstate = kludge_colstate;
|
||||
graphics.towerbg.scrolldir = kludge_scrolldir;
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "Otherlevel.h"
|
||||
#include "Spacestation2.h"
|
||||
#include "Tower.h"
|
||||
#include "TowerBG.h"
|
||||
#include "WarpClass.h"
|
||||
|
||||
struct Roomtext
|
||||
|
@ -47,7 +48,7 @@ public:
|
|||
|
||||
void setcol(const int r1, const int g1, const int b1 , const int r2, const int g2, const int b2, const int c);
|
||||
|
||||
void updatetowerglow();
|
||||
void updatetowerglow(TowerBG& bg_obj);
|
||||
|
||||
void nexttowercolour();
|
||||
|
||||
|
@ -102,21 +103,17 @@ public:
|
|||
bool towermode;
|
||||
float ypos;
|
||||
float oldypos;
|
||||
int bypos;
|
||||
int cameramode;
|
||||
int cameraseek, cameraseekframe;
|
||||
int resumedelay;
|
||||
bool minitowermode;
|
||||
int scrolldir;
|
||||
|
||||
//This is the old colour cycle
|
||||
int r, g,b;
|
||||
int colstate, colstatedelay;
|
||||
int colstatedelay;
|
||||
int colsuperstate;
|
||||
int spikeleveltop, spikelevelbottom;
|
||||
int oldspikeleveltop, oldspikelevelbottom;
|
||||
bool tdrawback;
|
||||
int bscroll;
|
||||
//final level navigation
|
||||
int finalx;
|
||||
int finaly;
|
||||
|
@ -172,18 +169,8 @@ public:
|
|||
int kludge_bypos;
|
||||
int kludge_colstate;
|
||||
int kludge_scrolldir;
|
||||
void inline bg_to_kludge()
|
||||
{
|
||||
kludge_bypos = bypos;
|
||||
kludge_colstate = colstate;
|
||||
kludge_scrolldir = scrolldir;
|
||||
}
|
||||
void inline kludge_to_bg()
|
||||
{
|
||||
bypos = kludge_bypos;
|
||||
colstate = kludge_colstate;
|
||||
scrolldir = kludge_scrolldir;
|
||||
}
|
||||
void bg_to_kludge();
|
||||
void kludge_to_bg();
|
||||
};
|
||||
|
||||
#ifndef MAP_DEFINITION
|
||||
|
|
|
@ -1182,7 +1182,7 @@ void titlerender()
|
|||
}
|
||||
else
|
||||
{
|
||||
if(!game.colourblindmode) graphics.drawtowerbackground();
|
||||
if(!game.colourblindmode) graphics.drawtowerbackground(graphics.towerbg);
|
||||
|
||||
tr = graphics.col_tr;
|
||||
tg = graphics.col_tg;
|
||||
|
@ -1211,7 +1211,7 @@ void gamecompleterender()
|
|||
{
|
||||
FillRect(graphics.backBuffer, 0x000000);
|
||||
|
||||
if(!game.colourblindmode) graphics.drawtowerbackground();
|
||||
if(!game.colourblindmode) graphics.drawtowerbackground(graphics.towerbg);
|
||||
|
||||
tr = graphics.col_tr;
|
||||
tg = graphics.col_tg;
|
||||
|
@ -1397,7 +1397,7 @@ void gamerender()
|
|||
{
|
||||
if (!game.colourblindmode)
|
||||
{
|
||||
graphics.drawtowerbackground();
|
||||
graphics.drawtowerbackground(graphics.towerbg);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1537,7 +1537,7 @@ void scriptclass::run()
|
|||
map.resetnames();
|
||||
map.resetmap();
|
||||
map.resetplayer();
|
||||
map.tdrawback = true;
|
||||
graphics.towerbg.tdrawback = true;
|
||||
|
||||
obj.resetallflags();
|
||||
i = obj.getplayer();
|
||||
|
@ -2642,7 +2642,7 @@ void scriptclass::resetgametomenu()
|
|||
graphics.flipmode = false;
|
||||
obj.entities.clear();
|
||||
graphics.fademode = 4;
|
||||
map.tdrawback = true;
|
||||
graphics.towerbg.tdrawback = true;
|
||||
game.createmenu(Menu::gameover);
|
||||
}
|
||||
|
||||
|
@ -2732,7 +2732,7 @@ void scriptclass::startgamemode( int t )
|
|||
{
|
||||
map.ypos = obj.entities[i].yp - 120;
|
||||
}
|
||||
map.bypos = map.ypos / 2;
|
||||
graphics.towerbg.bypos = map.ypos / 2;
|
||||
map.cameramode = 0;
|
||||
map.colsuperstate = 0;
|
||||
}
|
||||
|
@ -3714,7 +3714,7 @@ void scriptclass::hardreset()
|
|||
}
|
||||
map.cameraseekframe = 0;
|
||||
map.resumedelay = 0;
|
||||
map.scrolldir = 0;
|
||||
graphics.towerbg.scrolldir = 0;
|
||||
map.customshowmm=true;
|
||||
|
||||
SDL_memset(map.roomdeaths, 0, sizeof(map.roomdeaths));
|
||||
|
|
17
desktop_version/src/TowerBG.h
Normal file
17
desktop_version/src/TowerBG.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
#ifndef TOWERBG_H
|
||||
#define TOWERBG_H
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
struct TowerBG
|
||||
{
|
||||
SDL_Surface* buffer;
|
||||
SDL_Surface* buffer_lerp;
|
||||
bool tdrawback;
|
||||
int bypos;
|
||||
int bscroll;
|
||||
int colstate;
|
||||
int scrolldir;
|
||||
};
|
||||
|
||||
#endif /* TOWERBG_H */
|
|
@ -3292,7 +3292,7 @@ void editorrender()
|
|||
{
|
||||
if(!game.colourblindmode)
|
||||
{
|
||||
graphics.drawtowerbackground();
|
||||
graphics.drawtowerbackground(graphics.towerbg);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3679,8 +3679,8 @@ void editorlogic()
|
|||
game.shouldreturntoeditor = false;
|
||||
}
|
||||
|
||||
map.bypos -= 2;
|
||||
map.bscroll = -2;
|
||||
graphics.towerbg.bypos -= 2;
|
||||
graphics.towerbg.bscroll = -2;
|
||||
|
||||
ed.entframedelay--;
|
||||
if(ed.entframedelay<=0)
|
||||
|
@ -3740,14 +3740,14 @@ void editorlogic()
|
|||
}
|
||||
else if (!game.colourblindmode)
|
||||
{
|
||||
graphics.updatetowerbackground();
|
||||
graphics.updatetowerbackground(graphics.towerbg);
|
||||
}
|
||||
|
||||
if (graphics.fademode == 1)
|
||||
{
|
||||
//Return to game
|
||||
map.nexttowercolour();
|
||||
map.colstate = 10;
|
||||
graphics.towerbg.colstate = 10;
|
||||
game.gamestate = TITLEMODE;
|
||||
script.hardreset();
|
||||
graphics.fademode = 4;
|
||||
|
|
|
@ -210,7 +210,7 @@ int main(int argc, char *argv[])
|
|||
game.mainmenu = 0;
|
||||
|
||||
map.ypos = (700-29) * 8;
|
||||
map.bypos = map.ypos / 2;
|
||||
graphics.towerbg.bypos = map.ypos / 2;
|
||||
|
||||
//Moved screensetting init here from main menu V2.1
|
||||
int width = 320;
|
||||
|
@ -256,11 +256,11 @@ int main(int argc, char *argv[])
|
|||
graphics.menubuffer = CREATE_SURFACE(320, 240);
|
||||
SDL_SetSurfaceBlendMode(graphics.menubuffer, SDL_BLENDMODE_NONE);
|
||||
|
||||
graphics.towerbuffer = CREATE_SURFACE(320 + 16, 240 + 16);
|
||||
SDL_SetSurfaceBlendMode(graphics.towerbuffer, SDL_BLENDMODE_NONE);
|
||||
graphics.towerbg.buffer = CREATE_SURFACE(320 + 16, 240 + 16);
|
||||
SDL_SetSurfaceBlendMode(graphics.towerbg.buffer, SDL_BLENDMODE_NONE);
|
||||
|
||||
graphics.towerbuffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
|
||||
SDL_SetSurfaceBlendMode(graphics.towerbuffer_lerp, SDL_BLENDMODE_NONE);
|
||||
graphics.towerbg.buffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
|
||||
SDL_SetSurfaceBlendMode(graphics.towerbg.buffer_lerp, SDL_BLENDMODE_NONE);
|
||||
|
||||
graphics.tempBuffer = CREATE_SURFACE(320, 240);
|
||||
SDL_SetSurfaceBlendMode(graphics.tempBuffer, SDL_BLENDMODE_NONE);
|
||||
|
|
Loading…
Reference in a new issue