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Only execute flip logic when has_control
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parent
58098dc748
commit
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1 changed files with 39 additions and 37 deletions
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@ -2238,54 +2238,56 @@ void gameinput(void)
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game.tapright = 0;
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}
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if (!game.press_action)
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if (has_control)
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{
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game.jumppressed = 0;
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game.jumpheld = false;
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}
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if (game.press_action && !game.jumpheld)
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{
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game.jumppressed = 5;
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game.jumpheld = true;
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}
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if (game.jumppressed > 0)
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{
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game.jumppressed--;
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if (any_onground && game.gravitycontrol == 0)
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if (!game.press_action)
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{
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game.gravitycontrol = 1;
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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{
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if (obj.entities[ie].rule == 0 && obj.entities[ie].onground)
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{
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obj.entities[ie].vy = -4;
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obj.entities[ie].ay = -3;
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}
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}
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music.playef(0);
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game.jumppressed = 0;
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game.totalflips++;
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game.jumpheld = false;
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}
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if (any_onroof && game.gravitycontrol == 1)
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if (game.press_action && !game.jumpheld)
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{
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game.gravitycontrol = 0;
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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game.jumppressed = 5;
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game.jumpheld = true;
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}
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if (game.jumppressed > 0)
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{
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game.jumppressed--;
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if (any_onground && game.gravitycontrol == 0)
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{
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if (obj.entities[ie].rule == 0 && obj.entities[ie].onroof)
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game.gravitycontrol = 1;
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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{
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obj.entities[ie].vy = 4;
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obj.entities[ie].ay = 3;
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if (obj.entities[ie].rule == 0 && obj.entities[ie].onground)
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{
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obj.entities[ie].vy = -4;
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obj.entities[ie].ay = -3;
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}
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}
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music.playef(0);
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game.jumppressed = 0;
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game.totalflips++;
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}
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if (any_onroof && game.gravitycontrol == 1)
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{
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game.gravitycontrol = 0;
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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{
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if (obj.entities[ie].rule == 0 && obj.entities[ie].onroof)
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{
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obj.entities[ie].vy = 4;
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obj.entities[ie].ay = 3;
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}
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}
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music.playef(1);
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game.jumppressed = 0;
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game.totalflips++;
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}
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music.playef(1);
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game.jumppressed = 0;
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game.totalflips++;
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}
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}
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if (!has_control)
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else
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{
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//Simple detection of keypresses outside player control, will probably scrap this (expand on
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//advance text function)
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