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Separate CustomEntity global positions internally

This makes it so that `CustomEntity`s, at least internally, do not use
global tile position. Instead, they will use room-x and room-y
coordinates, which will be separate from their x- and y- positions.

This makes it much easier to deal with `CustomEntity`s, because you
don't have to divide and modulo everywhere to use them.

Since editorclass::add_entity and editorclass::get_entity_at expect
global tile position in their arguments, I've added room-x and room-y
arguments to these functions too.

Of course, due to compatibility reasons, the XML files will still have
to use global tile position. For the same reason, warp token
destinations are still using global tile position too.
This commit is contained in:
Misa 2023-03-29 00:18:42 -07:00
parent 98feeade02
commit 71dbe95dcb
5 changed files with 75 additions and 70 deletions

View file

@ -942,12 +942,10 @@ void customlevelclass::findstartpoint(void)
else
{
//Start point spawn
int tx=customentities[testeditor].x/40;
int ty=customentities[testeditor].y/30;
game.edsavex = ((customentities[testeditor].x%40)*8)-4;
game.edsavey = (customentities[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
game.edsavex = (customentities[testeditor].x * 8) - 4;
game.edsavey = customentities[testeditor].y * 8;
game.edsaverx = 100 + customentities[testeditor].rx;
game.edsavery = 100 + customentities[testeditor].ry;
game.edsavegc = 0;
game.edsavey++;
game.edsavedir=1-customentities[testeditor].p1;
@ -1151,6 +1149,8 @@ bool customlevelclass::load(std::string _path)
{
CustomEntity entity = CustomEntity();
const char* text = edEntityEl->GetText();
int global_x = 0;
int global_y = 0;
if (text != NULL)
{
@ -1195,8 +1195,12 @@ bool customlevelclass::load(std::string _path)
entity.scriptname = std::string(text, len);
}
edEntityEl->QueryIntAttribute("x", &entity.x);
edEntityEl->QueryIntAttribute("y", &entity.y);
edEntityEl->QueryIntAttribute("x", &global_x);
edEntityEl->QueryIntAttribute("y", &global_y);
entity.rx = global_x / SCREEN_WIDTH_TILES;
entity.x = global_x % SCREEN_WIDTH_TILES;
entity.ry = global_y / SCREEN_HEIGHT_TILES;
entity.y = global_y % SCREEN_HEIGHT_TILES;
edEntityEl->QueryIntAttribute("t", &entity.t);
edEntityEl->QueryIntAttribute("p1", &entity.p1);
@ -1537,8 +1541,10 @@ bool customlevelclass::save(const std::string& _path)
for(size_t i = 0; i < customentities.size(); i++)
{
tinyxml2::XMLElement *edentityElement = doc.NewElement( "edentity" );
edentityElement->SetAttribute( "x", customentities[i].x);
edentityElement->SetAttribute( "y", customentities[i].y);
const int global_x = customentities[i].rx * SCREEN_WIDTH_TILES + customentities[i].x;
const int global_y = customentities[i].ry * SCREEN_HEIGHT_TILES + customentities[i].y;
edentityElement->SetAttribute("x", global_x);
edentityElement->SetAttribute("y", global_y);
edentityElement->SetAttribute( "t", customentities[i].t);
edentityElement->SetAttribute( "p1", customentities[i].p1);
edentityElement->SetAttribute( "p2", customentities[i].p2);

View file

@ -10,6 +10,7 @@
class CustomEntity
{
public:
int rx, ry;
int x, y, t;
//parameters
int p1, p2, p3, p4, p5, p6;

View file

@ -481,25 +481,23 @@ static void draw_edgeguides(void)
}
const int x = entity->p2 * 8;
const int w = entity->p3;
const int room_x = (entity->x / 40);
const int room_y = (entity->y / 30);
if (room_y != ed.levy)
if (entity->ry != ed.levy)
{
continue;
}
if (room_x == POS_MOD(ed.levx - 1, cl.mapwidth)
if (entity->rx == POS_MOD(ed.levx - 1, cl.mapwidth)
// It's to the left...
&& x + w >= 312)
{
// And touching the right edge!
graphics.fill_rect(x, (entity->y % 30) * 8, 2, 8, green);
graphics.fill_rect(x, entity->y * 8, 2, 8, green);
}
else if (room_x == POS_MOD(ed.levx + 1, cl.mapwidth)
else if (entity->rx == POS_MOD(ed.levx + 1, cl.mapwidth)
// It's to the right...
&& x <= 0)
{
// And touching the left edge!
graphics.fill_rect(x + w - 2, (entity->y % 30) * 8, 2, 8, green);
graphics.fill_rect(x + w - 2, entity->y * 8, 2, 8, green);
}
}
}
@ -512,7 +510,7 @@ static void update_entities(void)
{
CustomEntity* entity = &customentities[i];
if (entity->x / 40 != ed.levx || entity->y / 30 != ed.levy)
if (entity->rx != ed.levx || entity->ry != ed.levy)
{
// It's not in this room, so just continue
continue;
@ -527,9 +525,9 @@ static void update_entities(void)
if ((grav_line && entity->p1 == 0) || (warp_line && entity->p1 >= 2))
{
/* Horizontal */
int tx = entity->x % 40;
int tx = entity->x;
int tx2 = tx;
int ty = entity->y % 30;
int ty = entity->y;
while (ed.lines_can_pass(tx, ty))
{
--tx;
@ -545,8 +543,8 @@ static void update_entities(void)
else
{
/* Vertical */
int tx = entity->x % 40;
int ty = entity->y % 30;
int tx = entity->x;
int ty = entity->y;
int ty2 = ty;
while (ed.lines_can_pass(tx, ty))
{
@ -573,7 +571,7 @@ static void draw_entities(void)
//Draw entities
obj.customplatformtile = game.customcol * 12;
const int edent_under_cursor = ed.get_entity_at(ed.tilex + ed.levx * 40, ed.tiley + ed.levy * 30);
const int edent_under_cursor = ed.get_entity_at(ed.levx, ed.levy, ed.tilex, ed.tiley);
// Special case for drawing gray entities
bool custom_gray = room->tileset == 3 && room->tilecol == 6;
@ -584,10 +582,10 @@ static void draw_entities(void)
CustomEntity* entity = &customentities[i];
// If the entity is in the current room, draw it
if (entity->x / 40 == ed.levx && entity->y / 30 == ed.levy)
if (entity->rx == ed.levx && entity->ry == ed.levy)
{
const int x = entity->x % 40 * 8;
const int y = entity->y % 30 * 8;
const int x = entity->x * 8;
const int y = entity->y * 8;
static const char arrows[] = "V^<>";
switch (entity->t)
@ -819,7 +817,7 @@ static void draw_entities(void)
if (ed.tilex == x / 8 && ed.tiley == y / 8)
{
text = "(" + help.String(entity->x / 40 + 1) + "," + help.String(entity->y / 30 + 1) + ")";
text = "(" + help.String(entity->rx + 1) + "," + help.String(entity->ry + 1) + ")";
}
else
{
@ -1847,10 +1845,12 @@ void editorlogic(void)
}
}
void editorclass::add_entity(int xp, int yp, int tp, int p1, int p2, int p3, int p4, int p5, int p6)
void editorclass::add_entity(int rx, int ry, int xp, int yp, int tp, int p1, int p2, int p3, int p4, int p5, int p6)
{
CustomEntity entity;
entity.rx = rx;
entity.ry = ry;
entity.x = xp;
entity.y = yp;
entity.t = tp;
@ -1870,11 +1870,16 @@ void editorclass::remove_entity(int t)
customentities.erase(customentities.begin() + t);
}
int editorclass::get_entity_at(int xp, int yp)
int editorclass::get_entity_at(int rx, int ry, int xp, int yp)
{
for (size_t i = 0; i < customentities.size(); i++)
{
if (customentities[i].x == xp && customentities[i].y == yp) return i;
const CustomEntity* entity = &customentities[i];
if (entity->rx == rx && entity->ry == ry &&
entity->x == xp && entity->y == yp)
{
return i;
}
}
return -1;
}
@ -1975,7 +1980,9 @@ void editorclass::tool_remove()
for (size_t i = 0; i < customentities.size(); i++)
{
if (customentities[i].x == tilex + (levx * SCREEN_WIDTH_TILES) && customentities[i].y == tiley + (levy * SCREEN_HEIGHT_TILES))
const CustomEntity* entity = &customentities[i];
if (entity->rx == levx && entity->ry == levy &&
entity->x == tilex && entity->y == tiley)
{
remove_entity(i);
}
@ -2049,7 +2056,7 @@ void editorclass::entity_clicked(const int index)
void editorclass::tool_place()
{
const int entity = get_entity_at(tilex + (levx * SCREEN_WIDTH_TILES), tiley + (levy * SCREEN_HEIGHT_TILES));
const int entity = get_entity_at(levx, levy, tilex, tiley);
if (entity != -1)
{
entity_clicked(entity);
@ -2085,7 +2092,7 @@ void editorclass::tool_place()
case EditorTool_TRINKETS:
if (cl.numtrinkets() < 100)
{
add_entity(tilex + (levx * 40), tiley + (levy * 30), 9);
add_entity(levx, levy, tilex, tiley, 9);
lclickdelay = 1;
}
else
@ -2094,39 +2101,39 @@ void editorclass::tool_place()
}
break;
case EditorTool_CHECKPOINTS:
add_entity(tilex + (levx * 40), tiley + (levy * 30), 10, 1);
add_entity(levx, levy, tilex, tiley, 10, 1);
lclickdelay = 1;
break;
case EditorTool_DISAPPEARING_PLATFORMS:
add_entity(tilex + (levx * 40), tiley + (levy * 30), 3);
add_entity(levx, levy, tilex, tiley, 3);
lclickdelay = 1;
break;
case EditorTool_CONVEYORS:
add_entity(tilex + (levx * 40), tiley + (levy * 30), 2, 5);
add_entity(levx, levy, tilex, tiley, 2, 5);
lclickdelay = 1;
break;
case EditorTool_MOVING_PLATFORMS:
add_entity(tilex + (levx * 40), tiley + (levy * 30), 2, 0);
add_entity(levx, levy, tilex, tiley, 2, 0);
lclickdelay = 1;
break;
case EditorTool_ENEMIES:
add_entity(tilex + (levx * 40), tiley + (levy * 30), 1, 0);
add_entity(levx, levy, tilex, tiley, 1, 0);
lclickdelay = 1;
break;
case EditorTool_GRAVITY_LINES:
add_entity(tilex + (levx * 40), tiley + (levy * 30), 11, 0);
add_entity(levx, levy, tilex, tiley, 11, 0);
lclickdelay = 1;
break;
case EditorTool_ROOMTEXT:
lclickdelay = 1;
text_entity = customentities.size();
add_entity(tilex + (levx * 40), tiley + (levy * 30), 17);
add_entity(levx, levy, tilex, tiley, 17);
get_input_line(TEXT_ROOMTEXT, loc::gettext("Enter roomtext:"), &(customentities[text_entity].scriptname));
break;
case EditorTool_TERMINALS:
lclickdelay = 1;
text_entity = customentities.size();
add_entity(tilex + (levx * 40), tiley + (levy * 30), 18, 0);
add_entity(levx, levy, tilex, tiley, 18, 0);
get_input_line(TEXT_SCRIPT, loc::gettext("Enter script name:"), &(customentities[text_entity].scriptname));
break;
case EditorTool_SCRIPTS:
@ -2141,26 +2148,26 @@ void editorclass::tool_place()
case EditorTool_WARP_TOKENS:
substate = EditorSubState_DRAW_WARPTOKEN;
warp_token_entity = customentities.size();
add_entity(tilex + (levx * 40), tiley + (levy * 30), 13);
add_entity(levx, levy, tilex, tiley, 13);
lclickdelay = 1;
break;
case EditorTool_WARP_LINES:
//Warp lines
if (tilex == 0)
{
add_entity(tilex + (levx * 40), tiley + (levy * 30), 50, 0);
add_entity(levx, levy, tilex, tiley, 50, 0);
}
else if (tilex == 39)
{
add_entity(tilex + (levx * 40), tiley + (levy * 30), 50, 1);
add_entity(levx, levy, tilex, tiley, 50, 1);
}
else if (tiley == 0)
{
add_entity(tilex + (levx * 40), tiley + (levy * 30), 50, 2);
add_entity(levx, levy, tilex, tiley, 50, 2);
}
else if (tiley == 29)
{
add_entity(tilex + (levx * 40), tiley + (levy * 30), 50, 3);
add_entity(levx, levy, tilex, tiley, 50, 3);
}
else
{
@ -2171,7 +2178,7 @@ void editorclass::tool_place()
case EditorTool_CREWMATES:
if (cl.numcrewmates() < 100)
{
add_entity(tilex + (levx * 40), tiley + (levy * 30), 15, int(fRandom() * 6));
add_entity(levx, levy, tilex, tiley, 15, int(fRandom() * 6));
lclickdelay = 1;
}
else
@ -2189,7 +2196,7 @@ void editorclass::tool_place()
i--;
}
}
add_entity(tilex + (levx * 40), tiley + (levy * 30), 16, 0);
add_entity(levx, levy, tilex, tiley, 16, 0);
lclickdelay = 1;
break;
default:
@ -2458,9 +2465,8 @@ static void start_at_checkpoint(void)
continue;
}
const int tx = customentities[i].x / 40;
const int ty = customentities[i].y / 30;
const bool in_room = tx == ed.levx && ty == ed.levy;
const bool in_room = customentities[i].rx == ed.levx &&
customentities[i].ry == ed.levy;
if (!in_room)
{
continue;
@ -2487,12 +2493,10 @@ static void start_at_checkpoint(void)
{
ed.current_ghosts = 0;
int tx = customentities[testeditor].x / 40;
int ty = customentities[testeditor].y / 30;
game.edsavex = (customentities[testeditor].x % 40) * 8 - 4;
game.edsavey = (customentities[testeditor].y % 30) * 8;
game.edsaverx = 100 + tx;
game.edsavery = 100 + ty;
game.edsavex = (customentities[testeditor].x) * 8 - 4;
game.edsavey = customentities[testeditor].y * 8;
game.edsaverx = 100 + customentities[testeditor].rx;
game.edsavery = 100 + customentities[testeditor].ry;
if (!startpoint)
{
@ -2926,7 +2930,7 @@ void editorinput(void)
case BoxType_SCRIPT:
ed.text_entity = customentities.size();
ed.add_entity((left / 8) + (ed.levx * 40), (top / 8) + (ed.levy * 30), 19, (right - left) / 8, (bottom - top) / 8);
ed.add_entity(ed.levx, ed.levy, left / 8, top / 8, 19, (right - left) / 8, (bottom - top) / 8);
ed.get_input_line(TEXT_SCRIPT, loc::gettext("Enter script name:"), &(customentities[ed.text_entity].scriptname));
break;

View file

@ -133,11 +133,11 @@ public:
void show_note(const char* text);
void add_entity(int xp, int yp, int tp, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 320, int p6 = 240);
void add_entity(int rx, int ry, int xp, int yp, int tp, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 320, int p6 = 240);
void remove_entity(int t);
int get_entity_at(int xp, int yp);
int get_entity_at(int rx, int ry, int xp, int yp);
void set_tile(int x, int y, int t);

View file

@ -429,10 +429,7 @@ void mapclass::initcustommapdata(void)
continue;
}
const int rx = ent.x / 40;
const int ry = ent.y / 30;
settrinket(rx, ry);
settrinket(ent.rx, ent.ry);
}
#endif
}
@ -1807,16 +1804,13 @@ void mapclass::loadlevel(int rx, int ry)
{
// If entity is in this room, create it
const CustomEntity& ent = customentities[edi];
const int tsx = ent.x / 40;
const int tsy = ent.y / 30;
if (tsx != rx-100 || tsy != ry-100)
if (ent.rx != rx - 100 || ent.ry != ry - 100)
{
continue;
}
const int ex = (ent.x % 40) * 8;
const int ey = (ent.y % 30) * 8;
const int ex = ent.x * 8;
const int ey = ent.y * 8;
// Platform and enemy bounding boxes
int bx1 = 0, by1 = 0, bx2 = 0, by2 = 0;