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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Remove unnecessary string initializations from constructors
std::string is one of those special types that has a constructor that just initializes itself to a blank state automatically. This means all `std::string`s are by default already `""`, so there's no need to set them. And in fact, cppcheck throws out warnings about performance due to initializing `std::string`s this way.
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3 changed files with 0 additions and 11 deletions
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@ -14,8 +14,6 @@ blockclass::blockclass()
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rect.w = wp;
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rect.w = wp;
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rect.h = hp;
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rect.h = hp;
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prompt = "";
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script = "";
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r = 0;
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r = 0;
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g = 0;
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g = 0;
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b = 0;
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b = 0;
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@ -140,7 +140,6 @@ void Game::init(void)
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roomchange = false;
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roomchange = false;
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teleportscript = "";
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savemystats = false;
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savemystats = false;
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quickrestartkludge = false;
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quickrestartkludge = false;
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@ -159,7 +158,6 @@ void Game::init(void)
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prev_act_fade = 0;
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prev_act_fade = 0;
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backgroundtext = false;
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backgroundtext = false;
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startscript = false;
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startscript = false;
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newscript = "";
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inintermission = false;
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inintermission = false;
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alarmon = false;
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alarmon = false;
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@ -176,7 +174,6 @@ void Game::init(void)
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activetele = false;
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activetele = false;
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readytotele = 0;
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readytotele = 0;
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oldreadytotele = 0;
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oldreadytotele = 0;
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activity_lastprompt = "";
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activity_r = 0;
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activity_r = 0;
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activity_g = 0;
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activity_g = 0;
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activity_b = 0;
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activity_b = 0;
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@ -203,10 +200,6 @@ void Game::init(void)
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nodeathmode = false;
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nodeathmode = false;
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nocutscenes = false;
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nocutscenes = false;
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for(int i=0; i<50; i++)
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{
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customscript[i]="";
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}
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customcol=0;
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customcol=0;
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SDL_memset(crewstats, false, sizeof(crewstats));
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SDL_memset(crewstats, false, sizeof(crewstats));
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@ -239,7 +232,6 @@ void Game::init(void)
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menucountdown = 0;
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menucountdown = 0;
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levelpage=0;
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levelpage=0;
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playcustomlevel=0;
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playcustomlevel=0;
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customleveltitle="";
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createmenu(Menu::mainmenu);
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createmenu(Menu::mainmenu);
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deathcounts = 0;
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deathcounts = 0;
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@ -33,7 +33,6 @@ edlevelclass::edlevelclass()
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{
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{
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tileset=0;
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tileset=0;
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tilecol=0;
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tilecol=0;
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roomname="";
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warpdir=0;
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warpdir=0;
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platx1=0;
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platx1=0;
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platy1=0;
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platy1=0;
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