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Ignore directories when loading level metadata
Otherwise, this would produce a superfluous warning message in the console. Directories are now ignored and never attempted to be opened; so now any warning messages printed out are genuine file that something has genuinely gone wrong with. Well, there's still a warning message printed if there's a symlink to a directory; this is rarer, but it's still a false positive.
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@ -79,6 +79,11 @@ static bool compare_nocase (std::string first, std::string second)
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static void levelZipCallback(const char* filename)
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static void levelZipCallback(const char* filename)
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{
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{
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if (!FILESYSTEM_isFile(filename))
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{
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return;
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}
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if (endsWith(filename, ".zip"))
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if (endsWith(filename, ".zip"))
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{
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{
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FILESYSTEM_loadZip(filename);
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FILESYSTEM_loadZip(filename);
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@ -201,6 +206,11 @@ static void levelMetaDataCallback(const char* filename)
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LevelMetaData temp;
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LevelMetaData temp;
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std::string filename_ = filename;
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std::string filename_ = filename;
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if (!FILESYSTEM_isFile(filename))
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{
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return;
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}
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if (ed.getLevelMetaData(filename_, temp))
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if (ed.getLevelMetaData(filename_, temp))
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{
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{
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ed.ListOfMetaData.push_back(temp);
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ed.ListOfMetaData.push_back(temp);
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