diff --git a/desktop_version/src/Script.cpp b/desktop_version/src/Script.cpp index eae56902..36c72d18 100644 --- a/desktop_version/src/Script.cpp +++ b/desktop_version/src/Script.cpp @@ -2654,10 +2654,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -2679,10 +2676,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -2703,10 +2697,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); //a very special case for here needs to ensure that the tower is set correctly @@ -2783,10 +2774,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -2807,10 +2795,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -2835,10 +2820,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -2866,10 +2848,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); music.play(11); @@ -2900,10 +2879,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -2934,10 +2910,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -2968,10 +2941,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3002,10 +2972,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3033,10 +3000,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3064,10 +3028,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3095,10 +3056,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3126,10 +3084,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3152,10 +3107,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -3186,10 +3138,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); if(ed.levmusic>0){ @@ -3222,10 +3171,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3266,10 +3212,7 @@ void scriptclass::startgamemode( int t ) { obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed } - else - { - map.resetplayer(); - } + map.resetplayer(); map.gotoroom(game.saverx, game.savery); map.initmapdata(); ed.generatecustomminimap();