diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 19e650c3..6af17c42 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -9,9 +9,6 @@ extern scriptclass script; -// Found in titlerender.cpp -void updategraphicsmode(); - void updatebuttonmappings(int bind) { for ( @@ -510,7 +507,6 @@ SDL_assert(0 && "Remove open level dir"); music.playef(11, 10); graphics.screenbuffer->toggleFullScreen(); game.fullscreen = !game.fullscreen; - updategraphicsmode(); game.savestats(); game.createmenu("graphicoptions"); game.currentmenuoption = 0; @@ -518,7 +514,6 @@ SDL_assert(0 && "Remove open level dir"); music.playef(11, 10); graphics.screenbuffer->toggleStretchMode(); game.stretchMode = (game.stretchMode + 1) % 3; - updategraphicsmode(); game.savestats(); game.createmenu("graphicoptions"); game.currentmenuoption = 1; @@ -526,7 +521,6 @@ SDL_assert(0 && "Remove open level dir"); music.playef(11, 10); graphics.screenbuffer->toggleLinearFilter(); game.useLinearFilter = !game.useLinearFilter; - updategraphicsmode(); game.savestats(); game.createmenu("graphicoptions"); game.currentmenuoption = 2; @@ -535,7 +529,6 @@ SDL_assert(0 && "Remove open level dir"); music.playef(11, 10); game.fullScreenEffect_badSignal = !game.fullScreenEffect_badSignal; //Hook the analogue thing in here: ABCDEFG - updategraphicsmode(); graphics.screenbuffer->badSignalEffect= !graphics.screenbuffer->badSignalEffect; game.savestats(); game.createmenu("graphicoptions"); diff --git a/desktop_version/src/titlerender.cpp b/desktop_version/src/titlerender.cpp index 1e970227..1599f37b 100644 --- a/desktop_version/src/titlerender.cpp +++ b/desktop_version/src/titlerender.cpp @@ -20,10 +20,6 @@ int tb; std::string tempstring; -void updategraphicsmode() -{ -} - void titlerender() {