From 68fe5bd72d27e7cf12c7328506637eb58d9b2147 Mon Sep 17 00:00:00 2001 From: Misa Date: Sat, 2 May 2020 10:31:48 -0700 Subject: [PATCH] Move glitch roomname updating to logic functions Otherwise they go by so fast that it's basically impossible to see them. --- desktop_version/src/Logic.cpp | 10 ++++++++++ desktop_version/src/Render.cpp | 2 -- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index 6d89e303..d460f534 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -115,6 +115,11 @@ void maplogic() }else if (map.cursorstate == 2){ map.cursordelay++; } + + if (map.finalmode) + { + map.glitchname = map.getglitchname(game.roomx, game.roomy); + } } @@ -1654,4 +1659,9 @@ void gamelogic() obj.entities[i].updatecolour(); } + + if (map.finalmode) + { + map.glitchname = map.getglitchname(game.roomx, game.roomy); + } } diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index faff6934..5dbe5637 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -1371,7 +1371,6 @@ void gamerender() if (map.finalmode) { - map.glitchname = map.getglitchname(game.roomx, game.roomy); graphics.bprint(5, 231, map.glitchname, 196, 196, 255 - help.glow, true); }else{ graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true); @@ -1647,7 +1646,6 @@ void maprender() else { if (map.finalmode){ - map.glitchname = map.getglitchname(game.roomx, game.roomy); graphics.Print(5, 2, map.glitchname, 196, 196, 255 - help.glow, true); }else{ graphics.Print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);