diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index 6d89e303..d460f534 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -115,6 +115,11 @@ void maplogic() }else if (map.cursorstate == 2){ map.cursordelay++; } + + if (map.finalmode) + { + map.glitchname = map.getglitchname(game.roomx, game.roomy); + } } @@ -1654,4 +1659,9 @@ void gamelogic() obj.entities[i].updatecolour(); } + + if (map.finalmode) + { + map.glitchname = map.getglitchname(game.roomx, game.roomy); + } } diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index faff6934..5dbe5637 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -1371,7 +1371,6 @@ void gamerender() if (map.finalmode) { - map.glitchname = map.getglitchname(game.roomx, game.roomy); graphics.bprint(5, 231, map.glitchname, 196, 196, 255 - help.glow, true); }else{ graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true); @@ -1647,7 +1646,6 @@ void maprender() else { if (map.finalmode){ - map.glitchname = map.getglitchname(game.roomx, game.roomy); graphics.Print(5, 2, map.glitchname, 196, 196, 255 - help.glow, true); }else{ graphics.Print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);