diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index b23d5bbb..d248ecf4 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -2027,9 +2027,10 @@ void mapinput() // glitchrunner mode. // Also have to check graphics.menuoffset so this doesn't run every frame - // Have to close the menu in order to run gamestates. This adds - // about an extra half second of completely black screen. + // Have to close the menu in order to run gamestates graphics.resumegamemode = true; + // Remove half-second delay + graphics.menuoffset = 250; // Technically this was in <=2.2 as well obj.removeallblocks();