diff --git a/desktop_version/src/Map.cpp b/desktop_version/src/Map.cpp index 2d6e0289..0537db25 100644 --- a/desktop_version/src/Map.cpp +++ b/desktop_version/src/Map.cpp @@ -1988,7 +1988,8 @@ void mapclass::twoframedelayfix() // and when the script gets loaded script.run() has already ran for that frame, too. // A bit kludge-y, but it's the least we can do without changing the frame ordering. - if (game.deathseq != -1 + if (game.glitchrunnermode + || game.deathseq != -1 // obj.checktrigger() sets obj.activetrigger || obj.checktrigger() <= -1 || obj.activetrigger < 300)