From 60fd0bc0c262d27b4f8572a0c827d8b326031b43 Mon Sep 17 00:00:00 2001 From: Dav999 Date: Fri, 19 Jan 2024 23:57:20 +0100 Subject: [PATCH] Replace [Press {button} to toggle gameplay] by freeze/unfreeze This is both easier for translators ("toggle" can be an annoying word) and is useful in general because you can tell if gameplay is frozen without having to have anything in the room that should normally be moving but isn't. I didn't follow the rule in lang/README-programmers.txt to keep the original string around as ***OUTDATED*** in this case, since I know only Arabic has it translated - we can just tell the Arabic translators on Discord that this string was replaced. --- desktop_version/lang/en/strings.xml | 3 ++- desktop_version/src/LevelDebugger.cpp | 11 ++++++++++- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/desktop_version/lang/en/strings.xml b/desktop_version/lang/en/strings.xml index d7337114..31df69ec 100644 --- a/desktop_version/lang/en/strings.xml +++ b/desktop_version/lang/en/strings.xml @@ -437,7 +437,8 @@ - + + diff --git a/desktop_version/src/LevelDebugger.cpp b/desktop_version/src/LevelDebugger.cpp index 9b29a8da..b0f64810 100644 --- a/desktop_version/src/LevelDebugger.cpp +++ b/desktop_version/src/LevelDebugger.cpp @@ -445,10 +445,19 @@ namespace level_debugger } } + const char* text; + if (should_pause) + { + text = loc::gettext("[Press {button} to unfreeze gameplay]"); + } + else + { + text = loc::gettext("[Press {button} to freeze gameplay]"); + } char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), - loc::gettext("[Press {button} to toggle gameplay]"), + text, "button:str", "TAB" );