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https://github.com/TerryCavanagh/VVVVVV.git
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Fix mixed indentation in Map.h and Map.cpp
Again, not that much. These files more-or-less consistently use their respective indentation.
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2 changed files with 8 additions and 8 deletions
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@ -3,7 +3,7 @@
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#include "MakeAndPlay.h"
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#if !defined(NO_CUSTOM_LEVELS)
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extern editorclass ed;
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extern editorclass ed;
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#endif
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mapclass::mapclass()
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@ -1312,7 +1312,7 @@ void mapclass::loadlevel(int rx, int ry)
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switch(t)
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{
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case 0:
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#if !defined(MAKEANDPLAY)
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#if !defined(MAKEANDPLAY)
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case 1: //World Map
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tileset = 1;
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extrarow = 1;
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@ -1571,7 +1571,7 @@ void mapclass::loadlevel(int rx, int ry)
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}
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}
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break;
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#endif
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#endif
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#if !defined(NO_CUSTOM_LEVELS)
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case 12: //Custom level
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int curlevel=(rx-100)+((ry-100)*ed.maxwidth);
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@ -1664,7 +1664,7 @@ void mapclass::loadlevel(int rx, int ry)
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obj.customenemy=ed.level[tsx+((ed.maxwidth)*tsy)].enemytype;
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obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 56,
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edentity[edi].p1, 4, bx1, by1, bx2, by2);
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edentity[edi].p1, 4, bx1, by1, bx2, by2);
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break;
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case 2: //Platforms and Threadmills
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if(edentity[edi].p1<=4){
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@ -1678,10 +1678,10 @@ void mapclass::loadlevel(int rx, int ry)
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if(warpy){ if(by1==0 && by2==240){ by1=-100; by2=340; } }
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obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 2,
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edentity[edi].p1, ed.level[rx-100+((ry-100)*ed.mapwidth)].platv, bx1, by1, bx2, by2);
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edentity[edi].p1, ed.level[rx-100+((ry-100)*ed.mapwidth)].platv, bx1, by1, bx2, by2);
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}else if(edentity[edi].p1>=5 && edentity[edi].p1<=8){ //Threadmill
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obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 2,
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edentity[edi].p1+3, 4);
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edentity[edi].p1+3, 4);
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}
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break;
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case 3: //Disappearing platforms
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@ -1692,7 +1692,7 @@ void mapclass::loadlevel(int rx, int ry)
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break;
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case 10: //Checkpoints
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obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 10,
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edentity[edi].p1,((rx+(ry*100))*20)+tempcheckpoints);
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edentity[edi].p1,((rx+(ry*100))*20)+tempcheckpoints);
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tempcheckpoints++;
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break;
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case 11: //Gravity Lines
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@ -14,7 +14,7 @@
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#include "editor.h"
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#if !defined(NO_CUSTOM_LEVELS)
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extern editorclass ed;
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extern editorclass ed;
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#endif
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class mapclass
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