From 596696dcf3a7402865e0942f785e227bf08526b9 Mon Sep 17 00:00:00 2001 From: Misa Date: Fri, 19 Mar 2021 20:12:42 -0700 Subject: [PATCH] Make foundtrinket() Flip Mode-aware A-ha! I've spotted an inconsistency! The normal trinket collection text boxes (gamestate 1000-1003) is aware of Flip Mode, and will position themselves accordingly to read the correct way in Flip Mode. However, foundtrinket() doesn't do this. Well, now it does. --- desktop_version/src/Script.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/Script.cpp b/desktop_version/src/Script.cpp index 8b5dc23a..6340e2a2 100644 --- a/desktop_version/src/Script.cpp +++ b/desktop_version/src/Script.cpp @@ -1966,7 +1966,7 @@ void scriptclass::run(void) graphics.textboxremovefast(); - graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174); + graphics.createtextboxflipme(" Congratulations! ", 50, 85, 174, 174, 174); graphics.addline(""); graphics.addline("You have found a shiny trinket!"); graphics.textboxcenterx(); @@ -1982,7 +1982,7 @@ void scriptclass::run(void) { usethisnum = "Twenty"; } - graphics.createtextbox(" " + help.number(game.trinkets()) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174); + graphics.createtextboxflipme(" " + help.number(game.trinkets()) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174); graphics.textboxcenterx(); if (!game.backgroundtext)