From 58e512d0017d266ce98b4d8871971c0a3a6acfc1 Mon Sep 17 00:00:00 2001 From: Misa Date: Sun, 19 Apr 2020 13:26:03 -0700 Subject: [PATCH] Fix weird bracketing in game.gamestate switch-case It looks like one bracket got out-of-place for whatever reason. This doesn't affect the case-switch at all, due to how case-switches work, but it's still weird to look at. Indentation has been updated accordingly. --- desktop_version/src/main.cpp | 82 ++++++++++++++++++------------------ 1 file changed, 41 insertions(+), 41 deletions(-) diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index 16aa50e6..d23bbb29 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -440,51 +440,51 @@ int main(int argc, char *argv[]) gameinput(); gamerender(); gamelogic(); + } - break; - case MAPMODE: - maprender(); - mapinput(); - maplogic(); - break; - case TELEPORTERMODE: - teleporterrender(); - if(game.useteleporter) - { - teleporterinput(); - } - else - { - if (script.running) - { - script.run(); - } - gameinput(); - } - maplogic(); - break; - case GAMECOMPLETE: - gamecompleterender(); - //Input - gamecompleteinput(); - //Logic - gamecompletelogic(); - break; - case GAMECOMPLETE2: - gamecompleterender2(); - //Input - gamecompleteinput2(); - //Logic - gamecompletelogic2(); - break; - case CLICKTOSTART: - help.updateglow(); - break; - default: - break; + case MAPMODE: + maprender(); + mapinput(); + maplogic(); + break; + case TELEPORTERMODE: + teleporterrender(); + if(game.useteleporter) + { + teleporterinput(); } + else + { + if (script.running) + { + script.run(); + } + gameinput(); + } + maplogic(); + break; + case GAMECOMPLETE: + gamecompleterender(); + //Input + gamecompleteinput(); + //Logic + gamecompletelogic(); + break; + case GAMECOMPLETE2: + gamecompleterender2(); + //Input + gamecompleteinput2(); + //Logic + gamecompletelogic2(); + break; + case CLICKTOSTART: + help.updateglow(); + break; + default: + + break; }