From 588a49dbc887e1a6dd48a89a64fb99fe63ee0b98 Mon Sep 17 00:00:00 2001 From: Misa Date: Wed, 8 Apr 2020 22:29:18 -0700 Subject: [PATCH] Remove useless variable game.timerStartTime It sometimes gets set to SDL_GetTicks(), but without being checked or actually used, it's useless and does nothing. --- desktop_version/src/Game.cpp | 3 --- desktop_version/src/Game.h | 1 - 2 files changed, 4 deletions(-) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index ebd48f72..c2bacea5 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -122,8 +122,6 @@ void Game::init(void) globalsound = 128; m_globalVol = 1.0f; - timerStartTime= SDL_GetTicks(); - glitchrunkludge = false; hascontrol = true; jumpheld = false; @@ -7646,7 +7644,6 @@ void Game::resetgameclock() seconds = 0; minutes = 0; hours = 0; - timerStartTime = SDL_GetTicks(); } int Game::trinkets() diff --git a/desktop_version/src/Game.h b/desktop_version/src/Game.h index 68dab3f2..0162ca93 100644 --- a/desktop_version/src/Game.h +++ b/desktop_version/src/Game.h @@ -136,7 +136,6 @@ public: //public var crewstats:Array = new Array(); int lastsaved; int deathcounts; - int timerStartTime; int frames, seconds, minutes, hours; bool gamesaved;