From 57f87dc820ad1460c1a97fac8b6c4674b88ab080 Mon Sep 17 00:00:00 2001 From: Misa Date: Tue, 28 Apr 2020 17:17:13 -0700 Subject: [PATCH] Reduce indentation of "else if" in Graphics::cutscenebars() There's no need to put the if-statement inside an entire else-block if it's the only if-statement in there. --- desktop_version/src/Graphics.cpp | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/desktop_version/src/Graphics.cpp b/desktop_version/src/Graphics.cpp index 9364fd00..db98105b 100644 --- a/desktop_version/src/Graphics.cpp +++ b/desktop_version/src/Graphics.cpp @@ -844,15 +844,11 @@ void Graphics::cutscenebars() FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000); FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000); } - else + else if (cutscenebarspos > 0) //disappearing { - //disappearing - if (cutscenebarspos > 0) - { - //draw - FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000); - FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000); - } + //draw + FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000); + FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000); } }