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Don't allow setting best game deaths in custom levels

Custom levels shouldn't touch main game save data, and best game deaths
is no exception.

I also added a MAKEANDPLAY ifdef just to be safe.
This commit is contained in:
Misa 2021-05-03 19:30:28 -07:00 committed by Ethan Lee
parent a52547b60d
commit 52dc914a31

View file

@ -2672,17 +2672,22 @@ void Game::updatestate(void)
unlocknum(19); unlocknum(19);
} }
if (bestgamedeaths == -1) #ifndef MAKEANDPLAY
if (!map.custommode)
{ {
bestgamedeaths = deathcounts; if (bestgamedeaths == -1)
}
else
{
if (deathcounts < bestgamedeaths)
{ {
bestgamedeaths = deathcounts; bestgamedeaths = deathcounts;
} }
else
{
if (deathcounts < bestgamedeaths)
{
bestgamedeaths = deathcounts;
}
}
} }
#endif
if (bestgamedeaths > -1) { if (bestgamedeaths > -1) {
if (bestgamedeaths <= 500) { if (bestgamedeaths <= 500) {