From 516e71c7daf371584e6ed6e3e4c2c2d234b18136 Mon Sep 17 00:00:00 2001 From: Misa Date: Tue, 23 Mar 2021 15:32:11 -0700 Subject: [PATCH] Remove customlevelstatsloaded from Game This boolean is assigned, and it is checked... but it's never assigned to true, thus making it useless. I also checked 2.2 source and the same thing happens there; to prevent any confusion, I'm removing this. --- desktop_version/src/Game.cpp | 7 ------- desktop_version/src/Game.h | 1 - 2 files changed, 8 deletions(-) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index c1796c0b..3c83ef1e 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -412,8 +412,6 @@ void Game::clearcustomlevelstats(void) { //just clearing the array customlevelstats.clear(); - - customlevelstatsloaded=false; //To ensure we don't load it where it isn't needed } @@ -475,11 +473,6 @@ void Game::updatecustomlevelstats(std::string clevel, int cscore) void Game::loadcustomlevelstats(void) { - if(customlevelstatsloaded) - { - return; - } - tinyxml2::XMLDocument doc; if (!FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc)) { diff --git a/desktop_version/src/Game.h b/desktop_version/src/Game.h index 21a4ca87..81d25caf 100644 --- a/desktop_version/src/Game.h +++ b/desktop_version/src/Game.h @@ -416,7 +416,6 @@ public: void updatecustomlevelstats(std::string clevel, int cscore); std::vector customlevelstats; - bool customlevelstatsloaded; std::vector controllerButton_map;