From a6d427501c76deaf345f5bec033ee0b0d2ffc713 Mon Sep 17 00:00:00 2001 From: Info Teddy Date: Thu, 16 Jan 2020 23:33:12 -0800 Subject: [PATCH] Don't render press ENTER to return to editor if advancetext is on This prevents a visual clash that can happen if both are on and there are no cutscene bars. --- desktop_version/src/titlerender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/src/titlerender.cpp b/desktop_version/src/titlerender.cpp index dc5d3c4b..209a6001 100644 --- a/desktop_version/src/titlerender.cpp +++ b/desktop_version/src/titlerender.cpp @@ -1558,7 +1558,7 @@ void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, Ut } } - if(map.custommode && !map.custommodeforreal){ + if(map.custommode && !map.custommodeforreal && !game.advancetext){ //Return to level editor dwgfx.bprint(5, 5, "[Press ENTER to return to editor]", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); }