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Add SDL2 version number to desktop_version/ README

As a partial fix for #618, adding the SDL2 version number to the README
will clarify that you need a specific version of SDL2 in order to
compile (and run) the current version of the game (2.3 at the time of
writing); in the future, the SDL2 dependency will be upgraded with each
SDL release.

This is to avoid error messages that complain about missing symbols like
SDL_zeroa() (added in SDL 2.0.14) not being present at the time of
compilation.

Closes #626.
This commit is contained in:
Misa 2021-03-17 00:24:18 -07:00 committed by Ethan Lee
parent 2608db9151
commit 4e12c162d4

View file

@ -6,7 +6,7 @@ VVVVVV's official desktop versions are built with the following environments:
- macOS: Xcode CLT, currently targeting 10.9 SDK
- GNU/Linux: CentOS 7
The engine depends solely on [SDL2](https://libsdl.org/) and
The engine depends solely on [SDL2](https://libsdl.org/) 2.0.14+ and
[SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies
are statically linked into the engine. The development libraries for Windows can
be downloaded from their respective websites, Linux developers can find the dev