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Fix discoloration when entities warp in flip mode
In flip mode, warping entities would appear to change color for a brief moment. This is actually them defaulting to the actual color used in flipsprites.png, instead of first being whited-out and then re-colored using graphics.setcol(). To fix this, use BlitSurfaceColoured() and pass `ct` along instead of using BlitSurfaceStandard().
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1 changed files with 4 additions and 4 deletions
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@ -1464,7 +1464,7 @@ void Graphics::drawentities( mapclass& map, entityclass& obj, UtilityClass& help
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceStandard(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
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BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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}
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if (tpoint.x > 300)
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{
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@ -1472,7 +1472,7 @@ void Graphics::drawentities( mapclass& map, entityclass& obj, UtilityClass& help
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceStandard(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
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BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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}
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}
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else if (map.warpy)
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@ -1483,7 +1483,7 @@ void Graphics::drawentities( mapclass& map, entityclass& obj, UtilityClass& help
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceStandard(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
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BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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}
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if (tpoint.y > 210)
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{
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@ -1491,7 +1491,7 @@ void Graphics::drawentities( mapclass& map, entityclass& obj, UtilityClass& help
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceStandard(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
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BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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}
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}
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}
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