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De-duplicate speak_active/speak code
The `speak` command is the exact same as the `speak_active` command, except without one line of code. So instead of copy-pasting the entire thing, it's better to just combine them into the same chunk of code.
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1 changed files with 4 additions and 45 deletions
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@ -573,9 +573,10 @@ void scriptclass::run()
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{
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if(graphics.flipmode) texty += 2*(120 - texty) - 8*(txt.size()+2);
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}
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else if (words[0] == "speak_active")
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else if (words[0] == "speak_active" || words[0] == "speak")
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{
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//Ok, actually display the textbox we've initilised now!
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//If using "speak", don't make the textbox active (so we can use multiple textboxes)
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graphics.createtextbox(txt[0], textx, texty, r, g, b);
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if ((int) txt.size() > 1)
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{
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@ -606,52 +607,10 @@ void scriptclass::run()
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}
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graphics.textboxadjust();
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graphics.textboxactive();
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if (!game.backgroundtext)
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if (words[0] == "speak_active")
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{
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game.advancetext = true;
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game.hascontrol = false;
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game.pausescript = true;
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if (key.isDown(90) || key.isDown(32) || key.isDown(86)
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;
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graphics.textboxactive();
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}
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game.backgroundtext = false;
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}
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else if (words[0] == "speak")
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{
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//Exactly as above, except don't make the textbox active (so we can use multiple textboxes)
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graphics.createtextbox(txt[0], textx, texty, r, g, b);
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if ((int) txt.size() > 1)
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{
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for (i = 1; i < (int) txt.size(); i++)
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{
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graphics.addline(txt[i]);
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}
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}
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//the textbox cannot be outside the screen. Fix if it is.
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if (textx <= -1000)
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{
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//position to the left of the player
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textx += 10000;
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textx -= graphics.textboxwidth();
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textx += 16;
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graphics.textboxmoveto(textx);
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}
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if (textx == -500 || textx == -1)
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{
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graphics.textboxcenterx();
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}
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if (texty == -500)
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{
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graphics.textboxcentery();
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}
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graphics.textboxadjust();
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//graphics.textboxactive();
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if (!game.backgroundtext)
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{
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