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Swipe control scheme

The current mobile version of VVVVVV has three movement types: swipe,
d-pad and sides. Swipe is the default, but my PRs have only implemented
d-pad. This commit adds swipe and adds it as the default.
This commit is contained in:
NyakoFox 2024-06-04 12:08:28 -03:00
parent 30abc8a64b
commit 44632e1624
6 changed files with 128 additions and 8 deletions

View file

@ -4950,6 +4950,11 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, struct ScreenSett
touch::scale = help.Int(pText); touch::scale = help.Int(pText);
} }
if (SDL_strcmp(pKey, "touchstyle") == 0)
{
touch::style = (TouchControlStyle) (help.Int(pText) % NUM_TOUCH_STYLES);
}
if (SDL_strcmp(pKey, "lang") == 0) if (SDL_strcmp(pKey, "lang") == 0)
{ {
loc::lang = std::string(pText); loc::lang = std::string(pText);
@ -5233,6 +5238,7 @@ void Game::serializesettings(tinyxml2::XMLElement* dataNode, const struct Screen
xml::update_tag(dataNode, "controllerSensitivity", key.sensitivity); xml::update_tag(dataNode, "controllerSensitivity", key.sensitivity);
xml::update_tag(dataNode, "touchscale", touch::scale); xml::update_tag(dataNode, "touchscale", touch::scale);
xml::update_tag(dataNode, "touchstyle", touch::style);
xml::update_tag(dataNode, "lang", loc::lang.c_str()); xml::update_tag(dataNode, "lang", loc::lang.c_str());
xml::update_tag(dataNode, "lang_set", (int) loc::lang_set); xml::update_tag(dataNode, "lang_set", (int) loc::lang_set);
@ -7049,7 +7055,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
maxspacing = 10; maxspacing = 10;
break; break;
case Menu::touch_input: case Menu::touch_input:
option(loc::gettext("control style"), false); option(loc::gettext("control style"));
option(loc::gettext("ui scale")); option(loc::gettext("ui scale"));
option(loc::gettext("return")); option(loc::gettext("return"));
menuyoff = 0; menuyoff = 0;
@ -7057,9 +7063,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
auto_buttons = false; auto_buttons = false;
touch::create_menu_button((320 - 160) / 2, 120 - 32, 160, 26, loc::gettext("control style"), 1, false); touch::create_menu_button((320 - 160) / 2, 120 - 32, 160, 26, loc::gettext("control style"), 0);
touch::create_slider_button((320 - 160) / 2, 120 + 16, 160, 48, loc::gettext("ui scale"), &touch::scale, 5, 20); touch::create_slider_button((320 - 160) / 2, 120 + 16 + 16, 160, 48, loc::gettext("ui scale"), &touch::scale, 5, 20);
touch::create_menu_button(46 - 16, 200, 76, 26, loc::gettext("previous"), -2); touch::create_menu_button(46 - 16, 200, 76, 26, loc::gettext("previous"), -2);
touch::create_menu_button(122, 200, 76, 26, loc::gettext("return"), 2); touch::create_menu_button(122, 200, 76, 26, loc::gettext("return"), 2);

View file

@ -2155,7 +2155,8 @@ void menuactionpress(void)
map.nexttowercolour(); map.nexttowercolour();
break; break;
case 0: case 0:
music.playef(Sound_CRY); music.playef(Sound_VIRIDIAN);
touch::style = (TouchControlStyle) ((touch::style + 1) % NUM_TOUCH_STYLES);
break; break;
case 1: case 1:
touch::scale += 5; touch::scale += 5;
@ -2780,11 +2781,14 @@ void gameinput(void)
game.press_action = false; game.press_action = false;
game.press_interact = false; game.press_interact = false;
if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false) || touch::buttons[TOUCH_BUTTON_LEFT].down)
touch::update_swipe_finger();
if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false) || touch::buttons[TOUCH_BUTTON_LEFT].down || (touch::swipe_delta < -TOUCH_SWIPE_SENSITIVITY))
{ {
game.press_left = true; game.press_left = true;
} }
if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false) || touch::buttons[TOUCH_BUTTON_RIGHT].down) if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false) || touch::buttons[TOUCH_BUTTON_RIGHT].down || (touch::swipe_delta > TOUCH_SWIPE_SENSITIVITY))
{ {
game.press_right = true; game.press_right = true;
} }

View file

@ -543,6 +543,11 @@ void KeyPoll::Poll(void)
} }
} }
if (evt.tfinger.fingerId == touch::swipe_finger)
{
touch::swipe_finger = -1;
}
raw_mousex = evt.tfinger.x * screen_width; raw_mousex = evt.tfinger.x * screen_width;
raw_mousey = evt.tfinger.y * screen_height; raw_mousey = evt.tfinger.y * screen_height;
leftbutton = 0; leftbutton = 0;

View file

@ -845,6 +845,17 @@ static void menurender(void)
{ {
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Touch Input"), tr, tg, tb); font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Touch Input"), tr, tg, tb);
font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change touch input options."), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change touch input options."), tr, tg, tb);
font::print(PR_CEN, -1, 128, loc::gettext("Current style:"), tr, tg, tb);
switch (touch::style)
{
case 0:
font::print(PR_CEN, -1, 138, loc::gettext("SWIPE"), tr, tg, tb);
break;
case 1:
font::print(PR_CEN, -1, 138, loc::gettext("D-PAD"), tr, tg, tb);
break;
}
} }
else else
{ {
@ -853,6 +864,17 @@ static void menurender(void)
case 0: // Control style case 0: // Control style
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Control Style"), tr, tg, tb); font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Control Style"), tr, tg, tb);
font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change the control style for touch input."), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change the control style for touch input."), tr, tg, tb);
font::print(PR_CEN, -1, 88, loc::gettext("Current style:"), tr, tg, tb);
switch (touch::style)
{
case 0:
font::print(PR_CEN, -1, 98, loc::gettext("SWIPE"), tr, tg, tb);
break;
case 1:
font::print(PR_CEN, -1, 98, loc::gettext("D-PAD"), tr, tg, tb);
break;
}
break; break;
case 1: case 1:
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("UI Scale"), tr, tg, tb); font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("UI Scale"), tr, tg, tb);

View file

@ -34,6 +34,10 @@ namespace touch
int scale; int scale;
bool textbox_style; bool textbox_style;
bool scroll; bool scroll;
TouchControlStyle style;
SDL_FingerID swipe_finger;
int swipe_x;
int swipe_delta;
void refresh_all_buttons(void) void refresh_all_buttons(void)
{ {
@ -77,6 +81,10 @@ namespace touch
use_buttons = false; use_buttons = false;
textbox_style = false; textbox_style = false;
swipe_x = 0;
swipe_delta = 0;
swipe_finger = -1;
for (int i = 0; i < NUM_TOUCH_BUTTONS; i++) for (int i = 0; i < NUM_TOUCH_BUTTONS; i++)
{ {
buttons[i].image = NULL; buttons[i].image = NULL;
@ -426,8 +434,11 @@ namespace touch
case GAMEMODE: case GAMEMODE:
if (!script.running && game.hascontrol) if (!script.running && game.hascontrol)
{ {
buttons[TOUCH_BUTTON_LEFT].active = true; if (style == TOUCH_STYLE_BUTTONS)
buttons[TOUCH_BUTTON_RIGHT].active = true; {
buttons[TOUCH_BUTTON_LEFT].active = true;
buttons[TOUCH_BUTTON_RIGHT].active = true;
}
buttons[TOUCH_BUTTON_MAP].active = true; buttons[TOUCH_BUTTON_MAP].active = true;
} }
break; break;
@ -775,6 +786,11 @@ namespace touch
for (int i = 0; i < fingers.size(); i++) for (int i = 0; i < fingers.size(); i++)
{ {
if (fingers[i].id == swipe_finger)
{
continue;
}
if (fingers[i].on_button) if (fingers[i].on_button)
{ {
continue; continue;
@ -806,4 +822,57 @@ namespace touch
} }
return false; return false;
} }
void update_swipe_finger(void)
{
if (style != TOUCH_STYLE_SWIPE)
{
swipe_delta = 0;
swipe_finger = -1;
return;
}
int width;
int height;
gameScreen.GetScreenSize(&width, &height);
VVV_Finger* finger = NULL;
for (int i = 0; i < fingers.size(); i++)
{
if (swipe_finger == -1 && fingers[i].x < width / 2)
{
swipe_finger = fingers[i].id;
swipe_x = fingers[i].x;
swipe_delta = 0;
}
if (fingers[i].id != swipe_finger)
{
continue;
}
if (fingers[i].pressed)
{
// Consume the input, so we don't accidentally start pressing a button or anything
fingers[i].pressed = false;
}
finger = &fingers[i];
break;
}
if (finger == NULL)
{
swipe_finger = -1;
swipe_delta = 0;
swipe_x = 0;
return;
}
int delta = finger->x - swipe_x;
if (delta > TOUCH_SWIPE_SENSITIVITY || delta < -TOUCH_SWIPE_SENSITIVITY)
{
swipe_delta = delta;
swipe_x = finger->x;
}
}
} }

View file

@ -6,6 +6,8 @@
#include <string> #include <string>
#include <vector> #include <vector>
#define TOUCH_SWIPE_SENSITIVITY 4
struct VVV_Finger struct VVV_Finger
{ {
float x; float x;
@ -15,6 +17,14 @@ struct VVV_Finger
SDL_FingerID id; SDL_FingerID id;
}; };
enum TouchControlStyle
{
TOUCH_STYLE_SWIPE,
TOUCH_STYLE_BUTTONS,
NUM_TOUCH_STYLES
};
enum TouchButtonID enum TouchButtonID
{ {
/* General */ /* General */
@ -97,6 +107,9 @@ namespace touch
extern std::vector<TouchButton*> all_buttons; extern std::vector<TouchButton*> all_buttons;
extern int scale; extern int scale;
extern bool scroll; extern bool scroll;
extern TouchControlStyle style;
extern int swipe_delta;
extern SDL_FingerID swipe_finger;
void refresh_buttons(void); void refresh_buttons(void);
void update_sliders(); void update_sliders();
@ -127,6 +140,7 @@ namespace touch
bool button_tapped(TouchButtonID button); bool button_tapped(TouchButtonID button);
bool touching_right(void); bool touching_right(void);
bool screen_down(void); bool screen_down(void);
void update_swipe_finger(void);
} }
#endif /* TOUCH_H */ #endif /* TOUCH_H */