From 441e7babd71e383d184b929b58e004b571731c30 Mon Sep 17 00:00:00 2001 From: Misa Date: Mon, 22 Jun 2020 21:41:21 -0700 Subject: [PATCH] Fix Flip Mode persisting in in-game options menu Now graphics.flipmode is turned off when going into the menu, and turned back on if necessary when exiting. --- desktop_version/src/Game.cpp | 1 + desktop_version/src/Input.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 993e54ad..1803e3f1 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -7764,4 +7764,5 @@ void Game::returntopausemenu() map.kludge_to_bg(); map.tdrawback = true; game.mapheld = true; + graphics.flipmode = graphics.setflipmode; } diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 5806972e..489e0ee2 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -2143,6 +2143,7 @@ void mapmenuactionpress() // Graphic options and game options music.playef(11); game.gamestate = TITLEMODE; + graphics.flipmode = false; game.ingame_titlemode = true; if (game.menupage == 32) {