mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Make room names own their own memory
This makes it so room names are no longer pointers to someone else's memory, and instead to set them you use `mapclass::setroomname`. If the string is short enough to fit in a static, no-alloc buffer, then it gets copied there. Otherwise, a new heap allocation is made that duplicates the string, and the new pointer is used instead. This makes it possible for room names to contain arbitrary data whose origin is temporary (e.g. from a script command that could be added in the future).
This commit is contained in:
parent
a926ce9851
commit
43bebecf3b
3 changed files with 46 additions and 14 deletions
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@ -1,6 +1,7 @@
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#define MAP_DEFINITION
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#define MAP_DEFINITION
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#include "Map.h"
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#include "Map.h"
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#include "Alloc.h"
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#include "Constants.h"
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#include "Constants.h"
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#include "CustomLevels.h"
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#include "CustomLevels.h"
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#include "Entity.h"
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#include "Entity.h"
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@ -80,10 +81,18 @@ mapclass::mapclass(void)
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nexttowercolour_set = false;
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nexttowercolour_set = false;
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roomname = "";
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setroomname("");
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hiddenname = "";
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hiddenname = "";
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}
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}
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static char roomname_static[SCREEN_WIDTH_CHARS];
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static char* roomname_heap;
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void mapclass::destroy(void)
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{
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VVV_free(roomname_heap);
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}
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//Areamap starts at 100,100 and extends 20x20
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//Areamap starts at 100,100 and extends 20x20
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const int mapclass::areamap[] = {
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const int mapclass::areamap[] = {
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1,2,2,2,2,2,2,2,0,3,0,0,0,4,4,4,4,4,4,4,
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1,2,2,2,2,2,2,2,0,3,0,0,0,4,4,4,4,4,4,4,
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@ -163,6 +172,25 @@ void mapclass::settrinket(int x, int y)
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shinytrinkets.push_back(temp);
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shinytrinkets.push_back(temp);
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}
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}
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void mapclass::setroomname(const char* name)
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{
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VVV_free(roomname_heap);
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const size_t size = SDL_strlcpy(
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roomname_static, name, sizeof(roomname_static)
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) + 1;
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roomname = roomname_static;
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if (size > sizeof(roomname_static))
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{
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roomname_heap = SDL_strdup(name);
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if (roomname_heap != NULL)
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{
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roomname = roomname_heap;
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}
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}
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}
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void mapclass::resetmap(void)
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void mapclass::resetmap(void)
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{
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{
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//clear the explored area of the map
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//clear the explored area of the map
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@ -1386,7 +1414,7 @@ void mapclass::loadlevel(int rx, int ry)
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obj.customplatformtile=0;
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obj.customplatformtile=0;
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obj.vertplatforms = false;
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obj.vertplatforms = false;
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obj.horplatforms = false;
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obj.horplatforms = false;
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roomname = "";
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setroomname("");
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hiddenname = "";
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hiddenname = "";
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background = 1;
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background = 1;
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warpx = false;
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warpx = false;
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@ -1518,7 +1546,7 @@ void mapclass::loadlevel(int rx, int ry)
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extrarow = 1;
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extrarow = 1;
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const short* tmap = otherlevel.loadlevel(rx, ry);
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const short* tmap = otherlevel.loadlevel(rx, ry);
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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roomname = otherlevel.roomname;
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setroomname(otherlevel.roomname);
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hiddenname = otherlevel.hiddenname;
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hiddenname = otherlevel.hiddenname;
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tileset = otherlevel.roomtileset;
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tileset = otherlevel.roomtileset;
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break;
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break;
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@ -1527,7 +1555,7 @@ void mapclass::loadlevel(int rx, int ry)
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{
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{
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const short* tmap = lablevel.loadlevel(rx, ry);
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const short* tmap = lablevel.loadlevel(rx, ry);
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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roomname = lablevel.roomname;
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setroomname(lablevel.roomname);
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tileset = 1;
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tileset = 1;
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background = 2;
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background = 2;
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graphics.rcol = lablevel.rcol;
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graphics.rcol = lablevel.rcol;
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@ -1540,7 +1568,7 @@ void mapclass::loadlevel(int rx, int ry)
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graphics.towerbg.scrolldir = 0;
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graphics.towerbg.scrolldir = 0;
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setbgobjlerp(graphics.towerbg);
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setbgobjlerp(graphics.towerbg);
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roomname = "The Tower";
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setroomname("The Tower");
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tileset = 1;
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tileset = 1;
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background = 3;
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background = 3;
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towermode = true;
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towermode = true;
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@ -1574,7 +1602,7 @@ void mapclass::loadlevel(int rx, int ry)
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{
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{
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const short* tmap = warplevel.loadlevel(rx, ry);
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const short* tmap = warplevel.loadlevel(rx, ry);
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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roomname = warplevel.roomname;
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setroomname(warplevel.roomname);
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tileset = 1;
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tileset = 1;
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background = 3;
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background = 3;
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graphics.rcol = warplevel.rcol;
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graphics.rcol = warplevel.rcol;
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@ -1592,7 +1620,7 @@ void mapclass::loadlevel(int rx, int ry)
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{
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{
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const short* tmap = spacestation2.loadlevel(rx, ry);
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const short* tmap = spacestation2.loadlevel(rx, ry);
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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roomname = spacestation2.roomname;
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setroomname(spacestation2.roomname);
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tileset = 0;
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tileset = 0;
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break;
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break;
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}
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}
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@ -1600,7 +1628,7 @@ void mapclass::loadlevel(int rx, int ry)
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{
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{
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const short* tmap = finallevel.loadlevel(rx, ry);
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const short* tmap = finallevel.loadlevel(rx, ry);
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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roomname = finallevel.roomname;
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setroomname(finallevel.roomname);
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tileset = 1;
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tileset = 1;
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background = 3;
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background = 3;
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graphics.backgrounddrawn = false;
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graphics.backgrounddrawn = false;
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@ -1630,7 +1658,7 @@ void mapclass::loadlevel(int rx, int ry)
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graphics.towerbg.scrolldir = 1;
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graphics.towerbg.scrolldir = 1;
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setbgobjlerp(graphics.towerbg);
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setbgobjlerp(graphics.towerbg);
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roomname = "Panic Room";
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setroomname("Panic Room");
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tileset = 1;
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tileset = 1;
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background = 3;
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background = 3;
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towermode = true;
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towermode = true;
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@ -1652,7 +1680,7 @@ void mapclass::loadlevel(int rx, int ry)
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graphics.towerbg.scrolldir = 1;
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graphics.towerbg.scrolldir = 1;
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setbgobjlerp(graphics.towerbg);
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setbgobjlerp(graphics.towerbg);
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roomname = "Panic Room";
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setroomname("Panic Room");
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tileset = 1;
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tileset = 1;
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background = 3;
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background = 3;
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towermode = true;
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towermode = true;
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@ -1681,7 +1709,7 @@ void mapclass::loadlevel(int rx, int ry)
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graphics.towerbg.scrolldir = 0;
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graphics.towerbg.scrolldir = 0;
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setbgobjlerp(graphics.towerbg);
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setbgobjlerp(graphics.towerbg);
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roomname = "The Final Challenge";
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setroomname("The Final Challenge");
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tileset = 1;
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tileset = 1;
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background = 3;
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background = 3;
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towermode = true;
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towermode = true;
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@ -1726,7 +1754,7 @@ void mapclass::loadlevel(int rx, int ry)
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graphics.towerbg.scrolldir = 0;
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graphics.towerbg.scrolldir = 0;
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setbgobjlerp(graphics.towerbg);
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setbgobjlerp(graphics.towerbg);
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roomname = "The Final Challenge";
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setroomname("The Final Challenge");
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tileset = 1;
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tileset = 1;
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background = 3;
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background = 3;
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towermode = true;
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towermode = true;
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@ -1759,7 +1787,7 @@ void mapclass::loadlevel(int rx, int ry)
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{
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{
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const short* tmap = finallevel.loadlevel(rx, ry);
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const short* tmap = finallevel.loadlevel(rx, ry);
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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copy_short_to_int(contents, tmap, SDL_arraysize(contents));
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roomname = finallevel.roomname;
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setroomname(finallevel.roomname);
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tileset = 2;
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tileset = 2;
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if (rx == 108)
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if (rx == 108)
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{
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{
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@ -1842,7 +1870,7 @@ void mapclass::loadlevel(int rx, int ry)
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break;
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break;
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}
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}
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roomname = room->roomname.c_str();
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setroomname(room->roomname.c_str());
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extrarow = 1;
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extrarow = 1;
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const int* tmap = cl.loadlevel(rx, ry);
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const int* tmap = cl.loadlevel(rx, ry);
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SDL_memcpy(contents, tmap, sizeof(contents));
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SDL_memcpy(contents, tmap, sizeof(contents));
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@ -22,6 +22,7 @@ class mapclass
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{
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{
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public:
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public:
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mapclass(void);
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mapclass(void);
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void destroy(void);
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int getwidth(void);
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int getwidth(void);
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@ -33,6 +34,8 @@ public:
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void settrinket(int x, int y);
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void settrinket(int x, int y);
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void setroomname(const char* name);
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void resetmap(void);
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void resetmap(void);
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void resetnames(void);
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void resetnames(void);
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@ -755,6 +755,7 @@ static void cleanup(void)
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graphics.destroy_buffers();
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graphics.destroy_buffers();
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graphics.destroy();
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graphics.destroy();
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music.destroy();
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music.destroy();
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map.destroy();
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NETWORK_shutdown();
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NETWORK_shutdown();
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SDL_Quit();
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SDL_Quit();
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FILESYSTEM_deinit();
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FILESYSTEM_deinit();
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