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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-10 13:09:43 +01:00
Remove unnecessary middleman ed.swapmap
When the game loads a room in a custom level, previously it would load the tilemap of that room into ed.swapmap, and then mapclass::loadlevel() would manually go through each element in ed.swapmap to set each tile in `contents`. Why do that, when you can just return the vector from editorclass::loadlevel() and set it directly? ed.swapmap is really unnecessary.
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6913abb171
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3 changed files with 8 additions and 19 deletions
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@ -1568,18 +1568,12 @@ void mapclass::loadlevel(int rx, int ry)
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roomname=ed.level[curlevel].roomname;
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}
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extrarow = 1;
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ed.loadlevel(rx, ry);
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contents = ed.loadlevel(rx, ry);
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roomtexton = false;
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roomtext.clear();
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for (int edj = 0; edj < 30; edj++){
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for(int edi = 0; edi < 40; edi++){
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contents[edi + vmult[edj]] = ed.swapmap[edi + vmult[edj]];
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}
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}
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//Entities have to be created HERE, akwardly
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int tempcheckpoints=0;
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int tempscriptbox=0;
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@ -52,14 +52,6 @@ editorclass::editorclass()
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}
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}
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for (int j = 0; j < 30; j++)
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{
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for (int i = 0; i < 40; i++)
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{
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swapmap.push_back(0);
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}
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}
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for (int i = 0; i < 30 * maxheight; i++)
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{
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vmult.push_back(int(i * 40 * maxwidth));
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@ -532,7 +524,7 @@ void editorclass::insertline(int t)
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sb.insert(sb.begin() + t, "");
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}
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void editorclass::loadlevel( int rxi, int ryi )
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std::vector<int> editorclass::loadlevel( int rxi, int ryi )
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{
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//Set up our buffer array to be picked up by mapclass
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rxi -= 100;
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@ -542,13 +534,17 @@ void editorclass::loadlevel( int rxi, int ryi )
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if(rxi>=mapwidth)rxi-=mapwidth;
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if(ryi>=mapheight)ryi-=mapheight;
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std::vector<int> result;
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for (int j = 0; j < 30; j++)
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{
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for (int i = 0; i < 40; i++)
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{
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swapmap[i+(j*40)]=contents[i+(rxi*40)+vmult[j+(ryi*30)]];
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result.push_back(contents[i+(rxi*40)+vmult[j+(ryi*30)]]);
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}
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}
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return result;
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}
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int editorclass::getlevelcol(int t)
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@ -95,7 +95,7 @@ class editorclass{
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void saveconvertor();
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void reset();
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void loadlevel(int rxi, int ryi);
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std::vector<int> loadlevel(int rxi, int ryi);
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void placetile(int x, int y, int t);
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@ -147,7 +147,6 @@ class editorclass{
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int getwarpbackground(int rx, int ry);
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std::vector<std::string> getLevelDirFileNames( );
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std::vector <int> swapmap;
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std::vector <int> contents;
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std::vector <int> vmult;
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int numtrinkets();
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