diff --git a/desktop_version/src/editor.cpp b/desktop_version/src/editor.cpp index c7ffa760..de17963e 100644 --- a/desktop_version/src/editor.cpp +++ b/desktop_version/src/editor.cpp @@ -3887,10 +3887,10 @@ void editorinput() ed.tiley = ed.tiley * 240 / winheight; } - bool up_pressed = key.keymap[SDLK_UP] || key.keymap[SDL_CONTROLLER_BUTTON_DPAD_UP]; - bool down_pressed = key.keymap[SDLK_DOWN] || key.keymap[SDL_CONTROLLER_BUTTON_DPAD_DOWN]; - bool left_pressed = key.keymap[SDLK_LEFT] || key.keymap[SDL_CONTROLLER_BUTTON_DPAD_LEFT]; - bool right_pressed = key.keymap[SDLK_RIGHT] || key.keymap[SDL_CONTROLLER_BUTTON_DPAD_RIGHT]; + bool up_pressed = key.isDown(SDLK_UP) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_UP); + bool down_pressed = key.isDown(SDLK_DOWN) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_DOWN); + bool left_pressed = key.isDown(SDLK_LEFT) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_LEFT); + bool right_pressed = key.isDown(SDLK_RIGHT) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_RIGHT); game.press_left = false; game.press_right = false;