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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Make saveFilePath not an std::string
Since it only ever gets assigned from FILESYSTEM_getUserSaveDirectory(), and that function returns a C string, and the variable is only ever read from again, this doesn't need to be an std::string.
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parent
36e91a9bb1
commit
40c6a01917
2 changed files with 5 additions and 5 deletions
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@ -628,7 +628,7 @@ void Game::savecustomlevelstats(void)
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else
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{
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printf("Could Not Save level stats!\n");
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printf("Failed: %s%s\n", saveFilePath.c_str(), "levelstats.vvv");
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printf("Failed: %s%s\n", saveFilePath, "levelstats.vvv");
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}
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}
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@ -5758,7 +5758,7 @@ bool Game::savetele(void)
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if(!FILESYSTEM_saveTiXml2Document("saves/tsave.vvv", doc))
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{
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printf("Could Not Save game!\n");
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printf("Failed: %s%s\n", saveFilePath.c_str(), "tsave.vvv");
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printf("Failed: %s%s\n", saveFilePath, "tsave.vvv");
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return false;
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}
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printf("Game saved\n");
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@ -5785,7 +5785,7 @@ bool Game::savequick(void)
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if(!FILESYSTEM_saveTiXml2Document("saves/qsave.vvv", doc))
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{
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printf("Could Not Save game!\n");
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printf("Failed: %s%s\n", saveFilePath.c_str(), "qsave.vvv");
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printf("Failed: %s%s\n", saveFilePath, "qsave.vvv");
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return false;
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}
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printf("Game saved\n");
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@ -6033,7 +6033,7 @@ bool Game::customsavequick(std::string savfile)
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if(!FILESYSTEM_saveTiXml2Document(("saves/"+levelfile+".vvv").c_str(), doc))
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{
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printf("Could Not Save game!\n");
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printf("Failed: %s%s%s\n", saveFilePath.c_str(), levelfile.c_str(), ".vvv");
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printf("Failed: %s%s%s\n", saveFilePath, levelfile.c_str(), ".vvv");
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return false;
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}
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printf("Game saved\n");
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@ -183,7 +183,7 @@ public:
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void initteleportermode(void);
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std::string saveFilePath;
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const char* saveFilePath;
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int door_left;
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