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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 22:18:30 +02:00

Make saveFilePath not an std::string

Since it only ever gets assigned from FILESYSTEM_getUserSaveDirectory(),
and that function returns a C string, and the variable is only ever read
from again, this doesn't need to be an std::string.
This commit is contained in:
Misa 2021-03-06 15:30:22 -08:00 committed by Ethan Lee
parent 36e91a9bb1
commit 40c6a01917
2 changed files with 5 additions and 5 deletions

View File

@ -628,7 +628,7 @@ void Game::savecustomlevelstats(void)
else
{
printf("Could Not Save level stats!\n");
printf("Failed: %s%s\n", saveFilePath.c_str(), "levelstats.vvv");
printf("Failed: %s%s\n", saveFilePath, "levelstats.vvv");
}
}
@ -5758,7 +5758,7 @@ bool Game::savetele(void)
if(!FILESYSTEM_saveTiXml2Document("saves/tsave.vvv", doc))
{
printf("Could Not Save game!\n");
printf("Failed: %s%s\n", saveFilePath.c_str(), "tsave.vvv");
printf("Failed: %s%s\n", saveFilePath, "tsave.vvv");
return false;
}
printf("Game saved\n");
@ -5785,7 +5785,7 @@ bool Game::savequick(void)
if(!FILESYSTEM_saveTiXml2Document("saves/qsave.vvv", doc))
{
printf("Could Not Save game!\n");
printf("Failed: %s%s\n", saveFilePath.c_str(), "qsave.vvv");
printf("Failed: %s%s\n", saveFilePath, "qsave.vvv");
return false;
}
printf("Game saved\n");
@ -6033,7 +6033,7 @@ bool Game::customsavequick(std::string savfile)
if(!FILESYSTEM_saveTiXml2Document(("saves/"+levelfile+".vvv").c_str(), doc))
{
printf("Could Not Save game!\n");
printf("Failed: %s%s%s\n", saveFilePath.c_str(), levelfile.c_str(), ".vvv");
printf("Failed: %s%s%s\n", saveFilePath, levelfile.c_str(), ".vvv");
return false;
}
printf("Game saved\n");

View File

@ -183,7 +183,7 @@ public:
void initteleportermode(void);
std::string saveFilePath;
const char* saveFilePath;
int door_left;