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Move editor functions to separate file

This moves editorrenderfixed(), editorrender(), editorinput(),
editorlogic(), and their associated functions to a new file named
Editor.cpp - which is exactly what it says on the tin; it stores all the
functions related to the actual in-game editor loop. Also, the existing
editor.cpp has been renamed to CustomLevels.cpp.
This commit is contained in:
Misa 2021-02-19 20:51:25 -08:00 committed by Misa Elizabeth Kai
parent 3ef5248db9
commit 3fe0f01bcc
3 changed files with 2638 additions and 2628 deletions

View file

@ -117,7 +117,10 @@ set(VVV_SRC
../third_party/physfs/extras/physfsrwops.c ../third_party/physfs/extras/physfsrwops.c
) )
if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED") if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
list(APPEND VVV_SRC src/editor.cpp) list(APPEND VVV_SRC src/CustomLevels.cpp)
if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
LIST(APPEND VVV_SRC src/Editor.cpp)
endif()
endif() endif()
if(STEAM) if(STEAM)
list(APPEND VVV_SRC src/SteamNetwork.c) list(APPEND VVV_SRC src/SteamNetwork.c)

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