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Remove splitseconds
lookup table and inline it
There's really no reason for this simple multiplication plus division to be in a lookup table. The compiler will optimize it faster than putting it in a lookup table will, I'm sure.
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2 changed files with 2 additions and 8 deletions
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@ -134,11 +134,6 @@ UtilityClass::UtilityClass(void) :
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glow(0),
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glowdir(0)
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{
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for (size_t i = 0; i < SDL_arraysize(splitseconds); i++)
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{
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splitseconds[i] = (i * 100) / 30;
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}
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slowsine = 0;
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}
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@ -194,14 +189,14 @@ std::string UtilityClass::timestring( int t )
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if (temp < 60) //less than one minute
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{
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t = t % 30;
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tempstring = String(temp) + ":" + twodigits(splitseconds[t]);
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tempstring = String(temp) + ":" + twodigits(t * 100 / 30);
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}
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else
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{
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int temp2 = (temp - (temp % 60)) / 60;
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temp = temp % 60;
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t = t % 30;
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tempstring = String(temp2) + ":" + twodigits(temp) + ":" + twodigits(splitseconds[t]);
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tempstring = String(temp2) + ":" + twodigits(temp) + ":" + twodigits(t * 100 / 30);
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}
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return tempstring;
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}
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@ -114,7 +114,6 @@ public:
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int glow;
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int slowsine;
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int glowdir;
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int splitseconds[30];
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};
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#ifndef HELP_DEFINITION
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