diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 24038003..1ee7db45 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -705,7 +705,8 @@ void Game::levelcomplete_textbox(void) void Game::crewmate_textbox(const int r, const int g, const int b) { - graphics.createtextboxflipme("", -1, 64 + 8 + 16, r, g, b); + const int extra_cjk_height = (font::height(PR_FONT_INTERFACE) * 4) - 32; + graphics.createtextboxflipme("", -1, 64 + 8 + 16 - extra_cjk_height/2, r, g, b); /* This is a special case for wrapping, we MUST have two lines. * So just make sure it can't fit in one line. */ @@ -725,7 +726,8 @@ void Game::crewmate_textbox(const int r, const int g, const int b) graphics.addline(""); graphics.textboxprintflags(PR_FONT_INTERFACE); graphics.textboxcentertext(); - graphics.textboxpad(5, 2); + float spaces_per_8 = font::len(PR_FONT_INTERFACE, " ")/8.0f; + graphics.textboxpad(SDL_ceilf(5/spaces_per_8), SDL_ceilf(2/spaces_per_8)); graphics.textboxcenterx(); } @@ -742,7 +744,9 @@ void Game::remaining_textbox(void) SDL_strlcpy(buffer, loc::gettext("All Crew Members Rescued!"), sizeof(buffer)); } - graphics.createtextboxflipme(buffer, -1, 128 + 16, TEXT_COLOUR("gray")); + // In CJK, the "You have rescued" box becomes so big we should lower this one a bit... + const int cjk_lowering = font::height(PR_FONT_INTERFACE) - 8; + graphics.createtextboxflipme(buffer, -1, 128 + 16 + cjk_lowering, TEXT_COLOUR("gray")); graphics.textboxprintflags(PR_FONT_INTERFACE); graphics.textboxpad(2, 2); graphics.textboxcenterx(); diff --git a/desktop_version/src/Graphics.cpp b/desktop_version/src/Graphics.cpp index b2a1068b..6501171f 100644 --- a/desktop_version/src/Graphics.cpp +++ b/desktop_version/src/Graphics.cpp @@ -273,7 +273,11 @@ void Graphics::map_option(int opt, int num_opts, const std::string& text, bool s char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), "label:str", text_upper.c_str()); - font::print(0, x - 16, y, buffer, 196, 196, 255 - help.glow); + + // Account for brackets + x -= (font::len(0, buffer) - font::len(0, text_upper.c_str())) / 2; + + font::print(0, x, y, buffer, 196, 196, 255 - help.glow); } else { @@ -285,25 +289,26 @@ void Graphics::map_option(int opt, int num_opts, const std::string& text, bool s void Graphics::printcrewname( int x, int y, int t ) { //Print the name of crew member t in the right colour + const uint32_t flags = flipmode ? PR_CJK_LOW : PR_CJK_HIGH; switch(t) { case 0: - font::print(0, x, y, loc::gettext("Viridian"), 16, 240, 240); + font::print(flags, x, y, loc::gettext("Viridian"), 16, 240, 240); break; case 1: - font::print(0, x, y, loc::gettext("Violet"), 240, 16, 240); + font::print(flags, x, y, loc::gettext("Violet"), 240, 16, 240); break; case 2: - font::print(0, x, y, loc::gettext("Vitellary"), 240, 240, 16); + font::print(flags, x, y, loc::gettext("Vitellary"), 240, 240, 16); break; case 3: - font::print(0, x, y, loc::gettext("Vermilion"), 240, 16, 16); + font::print(flags, x, y, loc::gettext("Vermilion"), 240, 16, 16); break; case 4: - font::print(0, x, y, loc::gettext("Verdigris"), 16, 240, 16); + font::print(flags, x, y, loc::gettext("Verdigris"), 16, 240, 16); break; case 5: - font::print(0, x, y, loc::gettext("Victoria"), 16, 16, 240); + font::print(flags, x, y, loc::gettext("Victoria"), 16, 16, 240); break; } } @@ -311,25 +316,26 @@ void Graphics::printcrewname( int x, int y, int t ) void Graphics::printcrewnamedark( int x, int y, int t ) { //Print the name of crew member t as above, but in black and white + const uint32_t flags = flipmode ? PR_CJK_LOW : PR_CJK_HIGH; switch(t) { case 0: - font::print(0, x, y, loc::gettext("Viridian"), 128,128,128); + font::print(flags, x, y, loc::gettext("Viridian"), 128,128,128); break; case 1: - font::print(0, x, y, loc::gettext("Violet"), 128,128,128); + font::print(flags, x, y, loc::gettext("Violet"), 128,128,128); break; case 2: - font::print(0, x, y, loc::gettext("Vitellary"), 128,128,128); + font::print(flags, x, y, loc::gettext("Vitellary"), 128,128,128); break; case 3: - font::print(0, x, y, loc::gettext("Vermilion"), 128,128,128); + font::print(flags, x, y, loc::gettext("Vermilion"), 128,128,128); break; case 4: - font::print(0, x, y, loc::gettext("Verdigris"), 128,128,128); + font::print(flags, x, y, loc::gettext("Verdigris"), 128,128,128); break; case 5: - font::print(0, x, y, loc::gettext("Victoria"), 128,128,128); + font::print(flags, x, y, loc::gettext("Victoria"), 128,128,128); break; } } @@ -385,7 +391,7 @@ void Graphics::printcrewnamestatus( int x, int y, int t, bool rescued ) status_text = loc::gettext_case("Missing...", gender); } - font::print(0, x, y, status_text, r, g, b); + font::print(flipmode ? PR_CJK_HIGH : PR_CJK_LOW, x, y, status_text, r, g, b); } void Graphics::print_level_creator( diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 291f98ee..b63312dc 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -619,8 +619,13 @@ static void menurender(void) break; } case Menu::controller: + { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Game Pad"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 55, loc::gettext("Change controller options."), tr, tg, tb); + + int spacing = font::height(0); + spacing = SDL_max(spacing, 10); + switch (game.currentmenuoption) { case 0: @@ -630,7 +635,7 @@ static void menurender(void) font::print(PR_RIGHT, 288, 75, loc::gettext("High"), tr, tg, tb); char slider[SCREEN_WIDTH_CHARS + 1]; slider_get(slider, sizeof(slider), key.sensitivity, 5, 240); - font::print(PR_CEN, -1, 85, slider, tr, tg, tb); + font::print(PR_CEN, -1, 75+spacing, slider, tr, tg, tb); break; } case 1: @@ -652,31 +657,32 @@ static void menurender(void) loc::gettext("Enter is bound to: "), BUTTONGLYPHS_get_all_gamepad_buttons(buffer_b, sizeof(buffer_b), ActionSet_InGame, Action_InGame_Map) ); - font::print(PR_CEN, -1, 85, buffer_a, tr, tg, tb); + font::print(PR_CEN, -1, 75+spacing, buffer_a, tr, tg, tb); SDL_snprintf(buffer_a, sizeof(buffer_a), "%s%s", loc::gettext("Menu is bound to: "), BUTTONGLYPHS_get_all_gamepad_buttons(buffer_b, sizeof(buffer_b), ActionSet_InGame, Action_InGame_Esc) ); - font::print(PR_CEN, -1, 95, buffer_a, tr, tg, tb); + font::print(PR_CEN, -1, 75+spacing*2, buffer_a, tr, tg, tb); SDL_snprintf(buffer_a, sizeof(buffer_a), "%s%s", loc::gettext("Restart is bound to: "), BUTTONGLYPHS_get_all_gamepad_buttons(buffer_b, sizeof(buffer_b), ActionSet_InGame, Action_InGame_Restart) ); - font::print(PR_CEN, -1, 105, buffer_a, tr, tg, tb); + font::print(PR_CEN, -1, 75+spacing*3, buffer_a, tr, tg, tb); SDL_snprintf(buffer_a, sizeof(buffer_a), "%s%s", loc::gettext("Interact is bound to: "), BUTTONGLYPHS_get_all_gamepad_buttons(buffer_b, sizeof(buffer_b), ActionSet_InGame, Action_InGame_Interact) ); - font::print(PR_CEN | PR_BRIGHTNESS(game.separate_interact ? 255 : 128), -1, 115, buffer_a, tr, tg, tb); + font::print(PR_CEN | PR_BRIGHTNESS(game.separate_interact ? 255 : 128), -1, 75+spacing*4, buffer_a, tr, tg, tb); break; } } break; + } case Menu::language: if (loc::languagelist.empty()) { @@ -1674,7 +1680,7 @@ static void menurender(void) { message = loc::gettext("Something went wrong, but we forgot the error message."); } - font::print(PR_2X | PR_CEN, -1, 45, loc::gettext("ERROR"), tr, tg, tb); + font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 45, loc::gettext("ERROR"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, message, tr, tg, tb); break; } @@ -1689,7 +1695,7 @@ static void menurender(void) { message = loc::gettext("Something went wrong, but we forgot the error message."); } - font::print(PR_2X | PR_CEN, -1, 45, loc::gettext("WARNING"), tr, tg, tb); + font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 45, loc::gettext("WARNING"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, message, tr, tg, tb); break; } @@ -2238,7 +2244,7 @@ void gamerender(void) std::string tempstring = help.timestring(game.swnrecord); font::print(PR_BOR | PR_CEN, -1, 190, loc::gettext("Best Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); - font::print(PR_2X | PR_BOR | PR_CEN, -1, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); + font::print(PR_2X | PR_BOR | PR_CEN | PR_CJK_LOW, -1, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } else if (int(game.swndelay / 10) % 2 == 1) { @@ -2415,6 +2421,8 @@ static void draw_roomname_menu(void) /* Used to keep some graphics positions on the map screen * the same in Flip Mode. */ #define FLIP(y, h) (graphics.flipmode ? 220 - (y) - (h) : (y)) +#define FLIP_PR_CJK_LOW (graphics.flipmode ? PR_CJK_HIGH : PR_CJK_LOW) +#define FLIP_PR_CJK_HIGH (graphics.flipmode ? PR_CJK_LOW : PR_CJK_HIGH) static MapRenderData getmaprenderdata(void) { @@ -2618,6 +2626,15 @@ void maprender(void) #undef OPTION } + /* FIXME: about the code below where this is used (case 10/11/20/21)... I've seen better code. + * We should rewrite it to use graphics::map_option, but until then... */ + int selection_offset; + { + char buffer[SCREEN_WIDTH_CHARS + 1]; + vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), "label:str", ""); + selection_offset = font::len(0, buffer) / 2; + } + // Draw the actual menu switch(game.menupage) { @@ -2652,7 +2669,7 @@ void maprender(void) std::string tempstring = help.timestring(game.swnrecord); font::print(PR_CEN, -1, 124, loc::gettext("Best Time"), 196, 196, 255 - help.glow); - font::print(PR_2X | PR_CEN, -1, 102, tempstring, 196, 196, 255 - help.glow); + font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 102, tempstring, 196, 196, 255 - help.glow); switch(game.swnbestrank) { @@ -2685,7 +2702,7 @@ void maprender(void) std::string tempstring = help.timestring(game.swnrecord); font::print(PR_CEN, -1, 90, loc::gettext("Best Time"), 196, 196, 255 - help.glow); - font::print(PR_2X | PR_CEN, -1, 104, tempstring, 196, 196, 255 - help.glow); + font::print(PR_2X | PR_CEN | PR_CJK_LOW, -1, 104, tempstring, 196, 196, 255 - help.glow); switch(game.swnbestrank) { @@ -2828,7 +2845,7 @@ void maprender(void) } /* Stats. */ - font::print(PR_CEN | PR_CJK_HIGH, -1, FLIP(52, 8), loc::gettext("[Trinkets found]"), 196, 196, 255 - help.glow); + font::print(PR_CEN | FLIP_PR_CJK_HIGH, -1, FLIP(52, 8), loc::gettext("[Trinkets found]"), 196, 196, 255 - help.glow); char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), @@ -2836,13 +2853,13 @@ void maprender(void) "n_trinkets:int, max_trinkets:int", game.trinkets(), max_trinkets ); - font::print(PR_CEN | PR_CJK_LOW, -1, FLIP(64, 8), buffer, 96, 96, 96); + font::print(PR_CEN | FLIP_PR_CJK_LOW, -1, FLIP(64, 8), buffer, 96, 96, 96); - font::print(PR_CEN | PR_CJK_HIGH, -1, FLIP(102, 8), loc::gettext("[Number of Deaths]"), 196, 196, 255 - help.glow); - font::print(PR_CEN | PR_CJK_LOW, -1, FLIP(114, 8), help.String(game.deathcounts), 96, 96, 96); + font::print(PR_CEN | FLIP_PR_CJK_HIGH, -1, FLIP(102, 8), loc::gettext("[Number of Deaths]"), 196, 196, 255 - help.glow); + font::print(PR_CEN | FLIP_PR_CJK_LOW, -1, FLIP(114, 8), help.String(game.deathcounts), 96, 96, 96); - font::print(PR_CEN | PR_CJK_HIGH, -1, FLIP(152, 8), loc::gettext("[Time Taken]"), 196, 196, 255 - help.glow); - font::print(PR_CEN | PR_CJK_LOW, -1, FLIP(164, 8), game.timestring(), 96, 96, 96); + font::print(PR_CEN | FLIP_PR_CJK_HIGH, -1, FLIP(152, 8), loc::gettext("[Time Taken]"), 196, 196, 255 - help.glow); + font::print(PR_CEN | FLIP_PR_CJK_LOW, -1, FLIP(164, 8), game.timestring(), 96, 96, 96); break; } case 3: @@ -2961,7 +2978,7 @@ void maprender(void) font::print_wrap(PR_CEN, -1, 142, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, 12); } - font::print(0, 80-16, 88, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); + font::print(0, 80-selection_offset, 88, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); font::print(0, 80 + 32, 76, loc::gettext("yes, quit to menu"), 96, 96, 96); } else @@ -2976,7 +2993,7 @@ void maprender(void) font::print_wrap(PR_CEN, -1, 76, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, 12); } - font::print(0, 80-16, 130, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); + font::print(0, 80-selection_offset, 130, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); font::print(0, 80 + 32, 142, loc::gettext("yes, quit to menu"), 96, 96, 96); } @@ -2996,7 +3013,7 @@ void maprender(void) } font::print(0, 80, 88, loc::gettext("no, keep playing"), 96,96,96); - font::print(0, 80+32-16, 76, loc::gettext("[ YES, QUIT TO MENU ]"), 196, 196, 255 - help.glow); + font::print(0, 80+32-selection_offset, 76, loc::gettext("[ YES, QUIT TO MENU ]"), 196, 196, 255 - help.glow); } else { @@ -3010,7 +3027,7 @@ void maprender(void) } font::print(0, 80, 130, loc::gettext("no, keep playing"), 96,96,96); - font::print(0, 80+32-16, 142, loc::gettext("[ YES, QUIT TO MENU ]"), 196, 196, 255 - help.glow); + font::print(0, 80+32-selection_offset, 142, loc::gettext("[ YES, QUIT TO MENU ]"), 196, 196, 255 - help.glow); } break; case 20: @@ -3019,13 +3036,13 @@ void maprender(void) if (graphics.flipmode) { font::print_wrap(PR_CEN, -1, 88, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, 12); - font::print(0, 80-16, 142, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); + font::print(0, 80-selection_offset, 142, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); font::print(0, 80 + 32, 130, loc::gettext("yes, return"), 96, 96, 96); } else { font::print_wrap(PR_CEN, -1, 76, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, 12); - font::print(0, 80-16, 130, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); + font::print(0, 80-selection_offset, 130, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); font::print(0, 80 + 32, 142, loc::gettext("yes, return"), 96, 96, 96); } @@ -3037,13 +3054,13 @@ void maprender(void) { font::print_wrap(PR_CEN, -1, 88, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, 12); font::print(0, 80, 142, loc::gettext("no, keep playing"), 96, 96, 96); - font::print(0, 80 + 32-16, 130, loc::gettext("[ YES, RETURN ]"), 196, 196, 255 - help.glow); + font::print(0, 80 + 32-selection_offset, 130, loc::gettext("[ YES, RETURN ]"), 196, 196, 255 - help.glow); } else { font::print_wrap(PR_CEN, -1, 76, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, 12); font::print(0, 80, 130, loc::gettext("no, keep playing"), 96, 96, 96); - font::print(0, 80 + 32-16, 142, loc::gettext("[ YES, RETURN ]"), 196, 196, 255 - help.glow); + font::print(0, 80 + 32-selection_offset, 142, loc::gettext("[ YES, RETURN ]"), 196, 196, 255 - help.glow); } } @@ -3074,6 +3091,8 @@ void maprender(void) graphics.renderwithscreeneffects(); } +#undef FLIP_PR_CJK_HIGH +#undef FLIP_PR_CJK_LOW #undef FLIP void teleporterrender(void) diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index 827b18ff..6f538e48 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -945,18 +945,22 @@ static void unfocused_run(void) { graphics.fill_rect(0, 0, 0); #define FLIP(YPOS) graphics.flipmode ? 232 - YPOS : YPOS +#define FLIP_PR_CJK_LOW (graphics.flipmode ? PR_CJK_HIGH : PR_CJK_LOW) +#define FLIP_PR_CJK_HIGH (graphics.flipmode ? PR_CJK_LOW : PR_CJK_HIGH) /* The pause screen can also appear on the language screen, where highlighting * a language changes the used language metadata but not the loaded strings... */ uint32_t flags = PR_CEN | PR_BOR | PR_FONT_IDX(loc::langmeta.font_idx); - font::print(flags | PR_CJK_HIGH, -1, FLIP(110), loc::gettext("Game paused"), 196 - help.glow, 255 - help.glow, 196 - help.glow); + font::print(flags | FLIP_PR_CJK_HIGH, -1, FLIP(110), loc::gettext("Game paused"), 196 - help.glow, 255 - help.glow, 196 - help.glow); if (BUTTONGLYPHS_keyboard_is_available()) { - font::print(flags | PR_CJK_LOW, -1, FLIP(120), loc::gettext("[click to resume]"), 196 - help.glow, 255 - help.glow, 196 - help.glow); + font::print(flags | FLIP_PR_CJK_LOW, -1, FLIP(120), loc::gettext("[click to resume]"), 196 - help.glow, 255 - help.glow, 196 - help.glow); - font::print(flags | PR_CJK_HIGH, -1, FLIP(220), loc::gettext("Press M to mute in game"), 164 - help.glow, 196 - help.glow, 164 - help.glow); + font::print(flags | FLIP_PR_CJK_HIGH, -1, FLIP(220), loc::gettext("Press M to mute in game"), 164 - help.glow, 196 - help.glow, 164 - help.glow); font::print(flags, -1, FLIP(230), loc::gettext("Press N to mute music only"), 164 - help.glow, 196 - help.glow, 164 - help.glow); } +#undef FLIP_PR_CJK_HIGH +#undef FLIP_PR_CJK_LOW #undef FLIP } graphics.render();