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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 09:39:43 +01:00
actually return an error when data.zip is missing
We should return an error code when we can't find data.zip, just letting the program crash is a little crude.
This commit is contained in:
parent
3b66877287
commit
3a961310ca
3 changed files with 13 additions and 3 deletions
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@ -32,7 +32,7 @@ void PLATFORM_getOSDirectory(char* output);
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void PLATFORM_migrateSaveData(char* output);
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void PLATFORM_migrateSaveData(char* output);
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void PLATFORM_copyFile(const char *oldLocation, const char *newLocation);
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void PLATFORM_copyFile(const char *oldLocation, const char *newLocation);
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void FILESYSTEM_init(char *argvZero)
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int FILESYSTEM_init(char *argvZero)
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{
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{
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char output[MAX_PATH];
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char output[MAX_PATH];
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int mkdirResult;
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int mkdirResult;
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@ -78,6 +78,11 @@ void FILESYSTEM_init(char *argvZero)
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#endif
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#endif
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if (!PHYSFS_mount(output, NULL, 1))
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if (!PHYSFS_mount(output, NULL, 1))
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{
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{
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puts("Error: data.zip missing!");
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puts("You do not have data.zip!");
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puts("Grab it from your purchased copy of the game,");
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puts("or get it from the free Make and Play Edition.");
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SDL_ShowSimpleMessageBox(
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SDL_ShowSimpleMessageBox(
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SDL_MESSAGEBOX_ERROR,
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SDL_MESSAGEBOX_ERROR,
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"data.zip missing!",
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"data.zip missing!",
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@ -86,7 +91,9 @@ void FILESYSTEM_init(char *argvZero)
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"\nor get it from the free Make and Play Edition.",
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"\nor get it from the free Make and Play Edition.",
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NULL
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NULL
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);
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);
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return 0;
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}
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}
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return 1;
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}
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}
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void FILESYSTEM_deinit()
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void FILESYSTEM_deinit()
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@ -4,7 +4,7 @@
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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void FILESYSTEM_init(char *argvZero);
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int FILESYSTEM_init(char *argvZero);
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void FILESYSTEM_deinit();
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void FILESYSTEM_deinit();
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char *FILESYSTEM_getUserSaveDirectory();
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char *FILESYSTEM_getUserSaveDirectory();
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@ -36,7 +36,10 @@ scriptclass script;
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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FILESYSTEM_init(argv[0]);
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if(!FILESYSTEM_init(argv[0]))
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{
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return 1;
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}
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SDL_Init(
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SDL_Init(
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SDL_INIT_VIDEO |
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SDL_INIT_VIDEO |
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SDL_INIT_AUDIO |
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SDL_INIT_AUDIO |
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