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Clean up some indentation in gamelogic()

This is just a miscellaneous indentation cleanup to fix some places
where it is indented with 2 spaces instead of 4.
This commit is contained in:
Misa 2020-04-04 12:13:24 -07:00 committed by Ethan Lee
parent 37a3670dde
commit 3818340011

View file

@ -1038,20 +1038,20 @@ void gamelogic()
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
{ {
if(obj.entities[i].type<50){ //Don't warp warp lines if(obj.entities[i].type<50){ //Don't warp warp lines
if (obj.entities[i].size < 12) //Don't wrap SWN enemies if (obj.entities[i].size < 12) //Don't wrap SWN enemies
{ {
if (obj.entities[i].xp <= -10) if (obj.entities[i].xp <= -10)
{ {
obj.entities[i].xp += 320; obj.entities[i].xp += 320;
} }
else else
{ {
if (obj.entities[i].xp > 310) if (obj.entities[i].xp > 310)
{ {
obj.entities[i].xp -= 320; obj.entities[i].xp -= 320;
} }
} }
} }
} }
} }
@ -1059,20 +1059,20 @@ void gamelogic()
{ {
if(obj.entities[i].type<50){ //Don't warp warp lines if(obj.entities[i].type<50){ //Don't warp warp lines
if (obj.entities[i].size < 12) //Don't wrap SWN enemies if (obj.entities[i].size < 12) //Don't wrap SWN enemies
{ {
if (obj.entities[i].yp <= -12) if (obj.entities[i].yp <= -12)
{ {
obj.entities[i].yp += 232; obj.entities[i].yp += 232;
} }
else else
{ {
if (obj.entities[i].yp > 226) if (obj.entities[i].yp > 226)
{ {
obj.entities[i].yp -= 232; obj.entities[i].yp -= 232;
} }
} }
} }
} }
} }
} }
@ -1081,38 +1081,38 @@ void gamelogic()
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
{ {
if(obj.entities[i].type<50){ //Don't warp warp lines if(obj.entities[i].type<50){ //Don't warp warp lines
if (obj.entities[i].size < 12) //Don't wrap SWN enemies if (obj.entities[i].size < 12) //Don't wrap SWN enemies
{ {
if (game.roomx == 118 && game.roomy == 102 && obj.entities[i].rule==1 && !map.custommode) if (game.roomx == 118 && game.roomy == 102 && obj.entities[i].rule==1 && !map.custommode)
{ {
//ascii snakes //ascii snakes
if (obj.entities[i].xp <= -80) if (obj.entities[i].xp <= -80)
{ {
obj.entities[i].xp += 400; obj.entities[i].xp += 400;
} }
else else
{ {
if (obj.entities[i].xp > 320) if (obj.entities[i].xp > 320)
{ {
obj.entities[i].xp -= 400; obj.entities[i].xp -= 400;
} }
} }
} }
else else
{ {
if (obj.entities[i].xp <= -10) if (obj.entities[i].xp <= -10)
{ {
obj.entities[i].xp += 320; obj.entities[i].xp += 320;
} }
else else
{ {
if (obj.entities[i].xp > 310) if (obj.entities[i].xp > 310)
{ {
obj.entities[i].xp -= 320; obj.entities[i].xp -= 320;
} }
} }
} }
} }
} }
} }
@ -1133,17 +1133,17 @@ void gamelogic()
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
{ {
if(obj.entities[i].type<50){ //Don't warp warp lines if(obj.entities[i].type<50){ //Don't warp warp lines
if (obj.entities[i].yp <= -12) if (obj.entities[i].yp <= -12)
{ {
obj.entities[i].yp += 232; obj.entities[i].yp += 232;
} }
else else
{ {
if (obj.entities[i].yp > 226) if (obj.entities[i].yp > 226)
{ {
obj.entities[i].yp -= 232; obj.entities[i].yp -= 232;
} }
} }
} }
} }
@ -1151,20 +1151,20 @@ void gamelogic()
{ {
if(obj.entities[i].type<50){ //Don't warp warp lines if(obj.entities[i].type<50){ //Don't warp warp lines
if(obj.entities[i].rule!=0) if(obj.entities[i].rule!=0)
{ {
if (obj.entities[i].xp <= -30) if (obj.entities[i].xp <= -30)
{ {
obj.entities[i].xp += 350; obj.entities[i].xp += 350;
} }
else else
{ {
if (obj.entities[i].xp > 320) if (obj.entities[i].xp > 320)
{ {
obj.entities[i].xp -= 350; obj.entities[i].xp -= 350;
} }
} }
} }
} }
} }
@ -1208,119 +1208,119 @@ void gamelogic()
//Warp tokens //Warp tokens
if (map.custommode){ if (map.custommode){
if (game.teleport) if (game.teleport)
{ {
int edi=obj.entities[game.edteleportent].behave; int edi=obj.entities[game.edteleportent].behave;
int edj=obj.entities[game.edteleportent].para; int edj=obj.entities[game.edteleportent].para;
int edi2, edj2; int edi2, edj2;
edi2 = (edi-(edi%40))/40; edi2 = (edi-(edi%40))/40;
edj2 = (edj-(edj%30))/30; edj2 = (edj-(edj%30))/30;
map.warpto(100+edi2, 100+edj2, obj.getplayer(), edi%40, (edj%30)+2); map.warpto(100+edi2, 100+edj2, obj.getplayer(), edi%40, (edj%30)+2);
game.teleport = false; game.teleport = false;
if (game.teleport == false) if (game.teleport == false)
{ {
game.flashlight = 6; game.flashlight = 6;
game.screenshake = 25; game.screenshake = 25;
} }
} }
}else{ }else{
if (game.teleport) if (game.teleport)
{ {
if (game.roomx == 117 && game.roomy == 102) if (game.roomx == 117 && game.roomy == 102)
{ {
int i = obj.getplayer(); int i = obj.getplayer();
obj.entities[i].yp = 225; obj.entities[i].yp = 225;
map.gotoroom(119, 100); map.gotoroom(119, 100);
game.teleport = false; game.teleport = false;
} }
else if (game.roomx == 119 && game.roomy == 100) else if (game.roomx == 119 && game.roomy == 100)
{ {
int i = obj.getplayer(); int i = obj.getplayer();
obj.entities[i].yp = 225; obj.entities[i].yp = 225;
map.gotoroom(119, 103); map.gotoroom(119, 103);
game.teleport = false; game.teleport = false;
} }
else if (game.roomx == 119 && game.roomy == 103) else if (game.roomx == 119 && game.roomy == 103)
{ {
int i = obj.getplayer(); int i = obj.getplayer();
obj.entities[i].xp = 0; obj.entities[i].xp = 0;
map.gotoroom(116, 103); map.gotoroom(116, 103);
game.teleport = false; game.teleport = false;
} }
else if (game.roomx == 116 && game.roomy == 103) else if (game.roomx == 116 && game.roomy == 103)
{ {
int i = obj.getplayer(); int i = obj.getplayer();
obj.entities[i].yp = 225; obj.entities[i].yp = 225;
map.gotoroom(116, 100); map.gotoroom(116, 100);
game.teleport = false; game.teleport = false;
} }
else if (game.roomx == 116 && game.roomy == 100) else if (game.roomx == 116 && game.roomy == 100)
{ {
int i = obj.getplayer(); int i = obj.getplayer();
obj.entities[i].xp = 0; obj.entities[i].xp = 0;
map.gotoroom(114, 102); map.gotoroom(114, 102);
game.teleport = false; game.teleport = false;
} }
else if (game.roomx == 114 && game.roomy == 102) else if (game.roomx == 114 && game.roomy == 102)
{ {
int i = obj.getplayer(); int i = obj.getplayer();
obj.entities[i].yp = 225; obj.entities[i].yp = 225;
map.gotoroom(113, 100); map.gotoroom(113, 100);
game.teleport = false; game.teleport = false;
} }
else if (game.roomx == 116 && game.roomy == 104) else if (game.roomx == 116 && game.roomy == 104)
{ {
//pre warp zone here //pre warp zone here
map.warpto(107, 101, obj.getplayer(), 14, 16); map.warpto(107, 101, obj.getplayer(), 14, 16);
} }
else if (game.roomx == 107 && game.roomy == 101) else if (game.roomx == 107 && game.roomy == 101)
{ {
map.warpto(105, 119, obj.getplayer(), 5, 26); map.warpto(105, 119, obj.getplayer(), 5, 26);
} }
else if (game.roomx == 105 && game.roomy == 118) else if (game.roomx == 105 && game.roomy == 118)
{ {
map.warpto(101, 111, obj.getplayer(), 34, 6); map.warpto(101, 111, obj.getplayer(), 34, 6);
} }
else if (game.roomx == 101 && game.roomy == 111) else if (game.roomx == 101 && game.roomy == 111)
{ {
//There are lots of warp tokens in this room, so we have to distinguish! //There are lots of warp tokens in this room, so we have to distinguish!
switch(game.teleportxpos) switch(game.teleportxpos)
{ {
case 1: case 1:
map.warpto(108, 108, obj.getplayer(), 4, 27); map.warpto(108, 108, obj.getplayer(), 4, 27);
break; break;
case 2: case 2:
map.warpto(101, 111, obj.getplayer(), 12, 27); map.warpto(101, 111, obj.getplayer(), 12, 27);
break; break;
case 3: case 3:
map.warpto(119, 111, obj.getplayer(), 31, 7); map.warpto(119, 111, obj.getplayer(), 31, 7);
break; break;
case 4: case 4:
map.warpto(114, 117, obj.getplayer(), 19, 16); map.warpto(114, 117, obj.getplayer(), 19, 16);
break; break;
} }
} }
else if (game.roomx == 108 && game.roomy == 106) else if (game.roomx == 108 && game.roomy == 106)
{ {
map.warpto(119, 111, obj.getplayer(), 4, 27); map.warpto(119, 111, obj.getplayer(), 4, 27);
} }
else if (game.roomx == 100 && game.roomy == 111) else if (game.roomx == 100 && game.roomy == 111)
{ {
map.warpto(101, 111, obj.getplayer(), 24, 6); map.warpto(101, 111, obj.getplayer(), 24, 6);
} }
else if (game.roomx == 119 && game.roomy == 107) else if (game.roomx == 119 && game.roomy == 107)
{ {
//Secret lab, to super gravitron //Secret lab, to super gravitron
map.warpto(119, 108, obj.getplayer(), 19, 10); map.warpto(119, 108, obj.getplayer(), 19, 10);
} }
if (game.teleport == false) if (game.teleport == false)
{ {
game.flashlight = 6; game.flashlight = 6;
game.screenshake = 25; game.screenshake = 25;
} }
} }
} }
} }
int j; int j;