From 32e6ab6ecdefa0a017e1436fa41dc79c67032ec9 Mon Sep 17 00:00:00 2001 From: Misa Date: Sat, 20 Jan 2024 18:42:45 -0800 Subject: [PATCH] README: Add step for compiling We recently had a user come in the VVVVVV Discord not knowing that, after running CMake, you then need to compile the game in a separate step. This clarifies the instructions. --- desktop_version/README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/desktop_version/README.md b/desktop_version/README.md index ecd72b4f..012d1aee 100644 --- a/desktop_version/README.md +++ b/desktop_version/README.md @@ -34,6 +34,8 @@ cd build cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.24.0\include" -DSDL2_LIBRARIES="C:\SDL2-2.24.0\lib\x86\SDL2;C:\SDL2-2.24.0\lib\x86\SDL2main" ``` +Then to compile the game, open the solution and click Build. + For more detailed information and troubleshooting, see the [Compiling VVVVVV Guide](https://vsix.dev/wiki/Guide:Compiling_VVVVVV_on_Windows_with_Visual_Studio) on the Viki. @@ -45,6 +47,8 @@ cd build cmake .. ``` +Then to compile the game, type `make`. + Including data.zip ------------ You'll need the data.zip file from VVVVVV to actually run the game! You can grab