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Render.cpp: make remaining strings translatable

This mainly adds loc::gettext calls.

This commit is part of rewritten history of the localization branch.
The original (unsquashed) commit history can be found here:
https://github.com/Dav999-v/VVVVVV/tree/localization-orig
This commit is contained in:
Dav999-v 2022-12-31 02:04:35 +01:00 committed by Misa Elizabeth Kai
parent 949f0fa2e2
commit 3203f99938

View file

@ -58,7 +58,7 @@ static inline void drawslowdowntext(const int y)
static void volumesliderrender(void) static void volumesliderrender(void)
{ {
char buffer[40 + 1]; char buffer[SCREEN_WIDTH_CHARS + 1];
char slider[20 + 1]; char slider[20 + 1];
int slider_length; int slider_length;
@ -106,10 +106,10 @@ static void volumesliderrender(void)
else else
{ {
/* Draw selection brackets. */ /* Draw selection brackets. */
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", slider); vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), "label:str", slider);
} }
graphics.Print(-1, 85, buffer, tr, tg, tb, true); graphics.Print(-1, 95, buffer, tr, tg, tb, true);
} }
static void inline drawglitchrunnertext(const int y) static void inline drawglitchrunnertext(const int y)
@ -2877,7 +2877,7 @@ void teleporterrender(void)
); );
//Instructions! //Instructions!
graphics.Print(5, 210, "Press Left/Right to choose a Teleporter", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); graphics.Print(5, 210, loc::gettext("Press Left/Right to choose a Teleporter"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
graphics.Print(5, 225, final_string, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); graphics.Print(5, 225, final_string, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
} }
@ -2885,11 +2885,11 @@ void teleporterrender(void)
if (graphics.flipmode) if (graphics.flipmode)
{ {
if (game.advancetext) graphics.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); if (game.advancetext) graphics.bprint(5, 228, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
} }
else else
{ {
if (game.advancetext) graphics.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); if (game.advancetext) graphics.bprint(5, 5, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
} }