Remove duplicate advancetext/fullScreenEffect_badSignal initializations

They're already initialized in the constructor above, I have no idea why
they're here.
This commit is contained in:
Misa 2020-07-06 14:42:07 -07:00 committed by Ethan Lee
parent 6b0b86d434
commit 307cdefb8e
1 changed files with 0 additions and 2 deletions

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@ -150,7 +150,6 @@ void Game::init(void)
press_left = 0;
advancetext = false;
pausescript = false;
completestop = false;
activeactivity = -1;
@ -192,7 +191,6 @@ void Game::init(void)
fullscreen = false;// true; //Assumed true at first unless overwritten at some point!
stretchMode = 0;
useLinearFilter = false;
fullScreenEffect_badSignal = false;
// 0..5
controllerSensitivity = 2;