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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 05:58:30 +02:00

De-duplicate "Game Saved" telesave textbox

The "Game Saved" text box, along with its associated telesave() call,
exists in both Game.cpp and Script.cpp, so one of them is the copy-paste
of the other. Unfortunately this copy-paste resulted in an inconsistency
where both of them don't check for the same things when deciding whether
or not the telesave should actually happen (this is why you don't
copy-paste, kids... it's scary!).

Either way, de-duplicating this now is less work for me later.
This commit is contained in:
Misa 2021-03-19 19:40:16 -07:00 committed by Ethan Lee
parent 5de884f584
commit 30719b87db
3 changed files with 23 additions and 31 deletions

View File

@ -714,6 +714,25 @@ void Game::actionprompt_textbox(void)
graphics.textboxcenterx();
}
void Game::savetele_textbox(void)
{
if (inspecial() || map.custommode)
{
return;
}
if (savetele())
{
graphics.createtextboxflipme(" Game Saved ", -1, 12, 174, 174, 174);
graphics.textboxtimer(25);
}
else
{
graphics.createtextboxflipme(" ERROR: Could not save game! ", -1, 12, 255, 60, 60);
graphics.textboxtimer(50);
}
}
void Game::updatestate(void)
{
statedelay--;
@ -2000,24 +2019,8 @@ void Game::updatestate(void)
case 2000:
//Game Saved!
if (inspecial() || map.custommode)
{
state = 0;
}
else
{
if (savetele())
{
graphics.createtextbox(" Game Saved ", -1, graphics.flipmode ? 202 : 12, 174, 174, 174);
graphics.textboxtimer(25);
}
else
{
graphics.createtextbox(" ERROR: Could not save game! ", -1, graphics.flipmode ? 202 : 12, 255, 60, 60);
graphics.textboxtimer(50);
}
state = 0;
}
savetele_textbox();
state = 0;
break;
case 2500:

View File

@ -133,6 +133,7 @@ public:
void crewmate_textbox(const int r, const int g, const int b);
void remaining_textbox(void);
void actionprompt_textbox(void);
void savetele_textbox(void);
void updatestate(void);

View File

@ -3506,19 +3506,7 @@ void scriptclass::teleport(void)
{
music.changemusicarea(game.teleport_to_x, game.teleport_to_y);
}
if (!game.intimetrial && !game.nodeathmode && !game.inintermission)
{
if (game.savetele())
{
graphics.createtextbox(" Game Saved ", -1, graphics.flipmode ? 202 : 12, 174, 174, 174);
graphics.textboxtimer(25);
}
else
{
graphics.createtextbox(" ERROR: Could not save game! ", -1, graphics.flipmode ? 202 : 12, 255, 60, 60);
graphics.textboxtimer(50);
}
}
game.savetele_textbox();
}
}