From 2f770e9b5acf9baa186cb312c1b8fe0968157741 Mon Sep 17 00:00:00 2001
From: Dav999-v <dav999.tolp@gmail.com>
Date: Sat, 31 Dec 2022 16:01:11 +0100
Subject: [PATCH] Use setstate(n)/incstate()/setstatedelay(n) in localization
 changes

This mirrors PR #917.
---
 desktop_version/src/Game.cpp | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp
index 80fa3a65..1a239c82 100644
--- a/desktop_version/src/Game.cpp
+++ b/desktop_version/src/Game.cpp
@@ -1499,7 +1499,7 @@ void Game::updatestate(void)
             if (translator_exploring)
             {
                 translator_exploring_allowtele = true;
-                state = 0;
+                setstate(0);
                 break;
             }
             hascontrol = false;
@@ -2323,7 +2323,7 @@ void Game::updatestate(void)
 
             if (translator_exploring_allowtele)
             {
-                state = 3090;
+                setstate(3090);
             }
 
             int i = obj.getplayer();
@@ -2730,17 +2730,17 @@ void Game::updatestate(void)
             supercrewmate = false;
             graphics.fademode = FADE_START_FADEOUT;
             music.fadeout();
-            state=3100;
+            setstate(3100);
             break;
         case 3091:
             /* Different Final Level ending for translator_exploring */
             music.fadeout();
-            state++;
-            statedelay = 60;
+            incstate();
+            setstatedelay(60);
             break;
         case 3092:
             graphics.fademode = FADE_START_FADEOUT;
-            state=3100;
+            setstate(3100);
             break;
 
         case 3100: