From 2f770e9b5acf9baa186cb312c1b8fe0968157741 Mon Sep 17 00:00:00 2001 From: Dav999-v <dav999.tolp@gmail.com> Date: Sat, 31 Dec 2022 16:01:11 +0100 Subject: [PATCH] Use setstate(n)/incstate()/setstatedelay(n) in localization changes This mirrors PR #917. --- desktop_version/src/Game.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 80fa3a65..1a239c82 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -1499,7 +1499,7 @@ void Game::updatestate(void) if (translator_exploring) { translator_exploring_allowtele = true; - state = 0; + setstate(0); break; } hascontrol = false; @@ -2323,7 +2323,7 @@ void Game::updatestate(void) if (translator_exploring_allowtele) { - state = 3090; + setstate(3090); } int i = obj.getplayer(); @@ -2730,17 +2730,17 @@ void Game::updatestate(void) supercrewmate = false; graphics.fademode = FADE_START_FADEOUT; music.fadeout(); - state=3100; + setstate(3100); break; case 3091: /* Different Final Level ending for translator_exploring */ music.fadeout(); - state++; - statedelay = 60; + incstate(); + setstatedelay(60); break; case 3092: graphics.fademode = FADE_START_FADEOUT; - state=3100; + setstate(3100); break; case 3100: