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Revert to my old userdata folder creation code.

PhysFS requires a write dir to create a directory, so the first PHYSFS_mkdir
never could have worked. Because of that we need to go back to the old mkdir,
and since we're bringing that back we can reuse it for saves/levels, because we
know it works and we don't have to worry about middlewares ruining anything.
This commit is contained in:
Ethan Lee 2021-04-11 11:32:29 -04:00
parent aa97a5d6a1
commit 2f0a0bce4c

View file

@ -16,11 +16,14 @@
#if defined(_WIN32)
#include <windows.h>
#include <shlobj.h>
#define mkdir(a, b) CreateDirectory(a, NULL)
#define VNEEDS_MIGRATION (mkdirResult != 0)
#elif defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
#include <unistd.h>
#include <dirent.h>
#include <limits.h>
#include <sys/stat.h>
#define VNEEDS_MIGRATION (mkdirResult == 0)
#define MAX_PATH PATH_MAX
#endif
@ -80,24 +83,21 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
PLATFORM_getOSDirectory(output);
}
/* Create base user directory, mount */
mkdirResult = PHYSFS_mkdir(output);
/* Create base user directory (NOT with PhysFS!), mount */
mkdirResult = mkdir(output, 777);
/* Mount our base user directory */
PHYSFS_mount(output, NULL, 0);
PHYSFS_setWriteDir(output);
printf("Base directory: %s\n", output);
/* Create the save/level folders */
mkdirResult |= PHYSFS_mkdir("saves");
mkdirResult |= PHYSFS_mkdir("levels");
/* Store full save directory */
SDL_snprintf(saveDir, sizeof(saveDir), "%s%s%s",
output,
"saves",
pathSep
);
mkdir(saveDir, 0777); /* FIXME: Why did I not | this? -flibit */
printf("Save directory: %s\n", saveDir);
/* Store full level directory */
@ -106,10 +106,11 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
"levels",
pathSep
);
mkdirResult |= mkdir(levelDir, 0777);
printf("Level directory: %s\n", levelDir);
/* We didn't exist until now, migrate files! */
if (mkdirResult == 0)
if (VNEEDS_MIGRATION)
{
PLATFORM_migrateSaveData(output);
}