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Remove textrect attribute from textboxclass
Instead of duplicating the same variables over and over again, Graphics::drawgui() can just make its own SDL_Rect. It's not that hard. As far as I can tell, textrect was always being properly kept up to date by the time Graphics::drawgui() got around to rendering (textboxclass::resize() keeps being called a LOT), so this shouldn't be a noticeable change from the user perspective.
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334302c800
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3 changed files with 2 additions and 10 deletions
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@ -855,8 +855,9 @@ void Graphics::drawgui(void)
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}
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else
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{
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SDL_Rect textrect = {textbox[i].xp, textbox[i].yp, textbox[i].w, textbox[i].h};
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FillRect(backBuffer,textbox[i].textrect, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6 );
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FillRect(backBuffer, textrect, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6 );
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drawcoloredtile(textbox[i].xp, textbox[i].yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);
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drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);
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@ -21,10 +21,6 @@ textboxclass::textboxclass(void)
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tg = 0;
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tb = 0;
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max = 0;
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textrect.x = 0;
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textrect.y = 0;
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textrect.w = 0;
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textrect.h = 0;
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}
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void textboxclass::centerx(void)
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@ -121,10 +117,6 @@ void textboxclass::resize(void)
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lw = max;
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w = (max +2) * 8;
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h = (line.size() + 2) * 8;
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textrect.x = xp;
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textrect.y = yp;
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textrect.w = w;
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textrect.h = h;
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}
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void textboxclass::addline(std::string t)
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@ -35,7 +35,6 @@ public:
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int xp, yp, lw, w, h;
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int r,g,b;
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int tr,tg,tb;
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SDL_Rect textrect;
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int timer;
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float tl;
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