diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index b588ddd6..d7ac3cb6 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -958,7 +958,8 @@ void gamelogic(void) //Finally: Are we changing room? if (map.warpx && !map.towermode) { - for (size_t i = 0; i < obj.entities.size(); i++) + size_t i; + for (i = 0; i < obj.entities.size(); ++i) { if(obj.entities[i].type<50 //Don't warp warp lines && obj.entities[i].size < 12) //Don't wrap SWN enemies @@ -1012,7 +1013,8 @@ void gamelogic(void) if (map.warpy && !map.towermode) { - for (size_t i = 0; i < obj.entities.size(); i++) + size_t i; + for (i = 0; i < obj.entities.size(); ++i) { if(obj.entities[i].type<50){ //Don't warp warp lines if (obj.entities[i].yp <= -12) @@ -1039,7 +1041,8 @@ void gamelogic(void) if (map.warpy && !map.warpx && !map.towermode) { - for (size_t i = 0; i < obj.entities.size(); i++) + size_t i; + for (i = 0; i < obj.entities.size(); ++i) { if(obj.entities[i].type<50 //Don't warp warp lines