diff --git a/desktop_version/src/Map.cpp b/desktop_version/src/Map.cpp index 4c04adb2..9f642002 100644 --- a/desktop_version/src/Map.cpp +++ b/desktop_version/src/Map.cpp @@ -1611,6 +1611,7 @@ void mapclass::loadlevel(int rx, int ry) #endif #if !defined(NO_CUSTOM_LEVELS) case 12: //Custom level + { const int curlevel = rx-100 + (ry-100) * ed.maxwidth; const edlevelclass* room_ptr = NULL; if (!INBOUNDS_ARR(curlevel, ed.level)) @@ -1818,6 +1819,7 @@ void mapclass::loadlevel(int rx, int ry) //do the appear/remove roomname here break; + } #endif } //The room's loaded: now we fill out damage blocks based on the tiles.