diff --git a/desktop_version/src/Music.cpp b/desktop_version/src/Music.cpp index b3d96cc2..448212b8 100644 --- a/desktop_version/src/Music.cpp +++ b/desktop_version/src/Music.cpp @@ -460,11 +460,6 @@ void musicclass::changemusicarea(int x, int y) } } -void musicclass::initefchannels() -{ - // for (var i:int = 0; i < 16; i++) efchannel.push(new SoundChannel); -} - void musicclass::playef(int t, int offset) { // efchannel[currentefchan] = efchan[t].play(offset); diff --git a/desktop_version/src/Music.h b/desktop_version/src/Music.h index 9afffb2a..85585881 100644 --- a/desktop_version/src/Music.h +++ b/desktop_version/src/Music.h @@ -35,9 +35,6 @@ public: //public var nicefade:int, nicechange:int; - // Play a sound effect! There are 16 channels, which iterate - void initefchannels(); - void playef(int t, int offset = 0); std::vector soundTracks;