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Fix UB from out-of-range <stretch>
If there was a scaling mode value (serialized in the XML as <stretch> for legacy reasons) that was not 0 or 1 or 2, then the rectangle with the stretch information would not be initialized by get_stretch_info, which would lead to a crash, either from dividing by zero (most likely) or from reading an uninitialized value. To fix this, when reading <stretch>, normalize it to a sane default if the value is otherwise bogus. And for good measure, an assertion is added in get_stretch_info() if the value is still somehow bogus. Fixes #1155.
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2 changed files with 14 additions and 1 deletions
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@ -4728,7 +4728,13 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, struct ScreenSett
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if (SDL_strcmp(pKey, "stretch") == 0)
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{
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screen_settings->scalingMode = help.Int(pText);
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int mode = help.Int(pText);
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if (mode < 0 || mode >= NUM_SCALING_MODES)
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{
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/* Pick a sane default. */
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mode = SCALING_INTEGER;
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}
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screen_settings->scalingMode = mode;
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}
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if (SDL_strcmp(pKey, "useLinearFilter") == 0)
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@ -3517,6 +3517,13 @@ void Graphics::get_stretch_info(SDL_Rect* rect)
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rect->w = width;
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rect->h = height;
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break;
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default:
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SDL_assert(0 && "Invalid scaling mode!");
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/* Width and height should be nonzero to avoid division by zero. */
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rect->x = 0;
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rect->y = 0;
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rect->w = width;
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rect->h = height;
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}
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}
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