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Add and use Game::save_exists()

This is simply a shorthand for telesummary != "" || quicksummary != "",
to make it easier and less error-prone to negate. This improves
readability.
This commit is contained in:
Misa 2020-04-26 13:41:35 -07:00 committed by Ethan Lee
parent 7df42242e7
commit 197c7caf08
3 changed files with 13 additions and 7 deletions

View file

@ -1357,7 +1357,7 @@ void Game::updatestate()
{
returntomenu(Menu::levellist);
}
else if (telesummary != "" || quicksummary != "" || anything_unlocked())
else if (save_exists() || anything_unlocked())
{
returntomenu(Menu::play);
}
@ -7031,7 +7031,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
}
else
{
if (telesummary != "" || quicksummary != "")
if (save_exists())
{
option("continue");
}
@ -7045,7 +7045,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option("secret lab", !map.invincibility && slowdown == 30);
}
option("play modes");
if (telesummary != "" || quicksummary != "")
if (save_exists())
{
option("new game");
}
@ -7346,3 +7346,8 @@ bool Game::anything_unlocked()
}
return false;
}
bool Game::save_exists()
{
return telesummary != "" || quicksummary != "";
}

View file

@ -328,6 +328,7 @@ public:
std::string activity_lastprompt;
std::string telesummary, quicksummary, customquicksummary;
bool save_exists();
bool backgroundtext;

View file

@ -134,7 +134,7 @@ void menuactionpress()
#if !defined(MAKEANDPLAY)
case 0:
//Play
if (game.telesummary == "" && game.quicksummary == "" && !game.anything_unlocked())
if (!game.save_exists() && !game.anything_unlocked())
{
//No saves exist, just start a new game
game.mainmenu = 0;
@ -950,12 +950,12 @@ void menuactionpress()
//Do we have the Secret Lab option?
int sloffset = game.unlock[8] ? 0 : -1;
//Do we have a telesave or quicksave?
int ngoffset = game.telesummary != "" || game.quicksummary != "" ? 0 : -1;
int ngoffset = game.save_exists() ? 0 : -1;
if (game.currentmenuoption == 0)
{
//continue
//right, this depends on what saves you've got
if (game.telesummary == "" && game.quicksummary == "")
if (!game.save_exists())
{
//You have no saves but have something unlocked, or you couldn't have gotten here
game.mainmenu = 0;
@ -998,7 +998,7 @@ void menuactionpress()
game.createmenu(Menu::playmodes);
map.nexttowercolour();
}
else if (game.currentmenuoption == sloffset+3 && (game.telesummary != "" || game.quicksummary != ""))
else if (game.currentmenuoption == sloffset+3 && game.save_exists())
{
//newgame
music.playef(11);