mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove map.finalx/y and map.customx/y
These variables basically serve no purpose. map.customx and map.customy are clearly never used. map.finalx and map.finaly, on the other hand, are basically always game.roomx and game.roomy respectively if map.finalmode is on, and if it's off, then they don't matter. Also, there are some weird and redundant variable assignments going on with these; most notably in map.gotoroom(), where rx/ry (local variables) get assigned to finalx/finaly, then finalx/finaly get assigned to game.roomx/game.roomy, then finalx/finaly get assigned to rx/ry. If finalx/finaly made a difference, then there'd be no need to assign finalx/finaly back to rx/ry. So it makes the code clearer to remove these weird bits of code.
This commit is contained in:
parent
b571fa0919
commit
17d06f06be
4 changed files with 6 additions and 77 deletions
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@ -3229,8 +3229,6 @@ void Game::updatestate()
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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map.finalstretch = false;
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map.finalx = 100;
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map.finaly = 100;
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graphics.cutscenebarspos = 320;
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graphics.oldcutscenebarspos = 320;
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@ -5289,15 +5287,7 @@ void Game::readmaingamesave(tinyxml2::XMLDocument& doc)
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map.finalstretch = help.Int(pText);
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}
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if (pKey == "finalx")
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{
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map.finalx = help.Int(pText);
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}
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else if (pKey == "finaly")
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{
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map.finaly = help.Int(pText);
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}
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else if (pKey == "savex")
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if (pKey == "savex")
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{
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savex = help.Int(pText);
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}
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@ -5492,15 +5482,7 @@ void Game::customloadquick(std::string savfile)
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}
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if (pKey == "finalx")
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{
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map.finalx = help.Int(pText);
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}
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else if (pKey == "finaly")
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{
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map.finaly = help.Int(pText);
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}
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else if (pKey == "savex")
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if (pKey == "savex")
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{
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savex = help.Int(pText);
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}
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@ -5885,10 +5867,6 @@ std::string Game::writemaingamesave(tinyxml2::XMLDocument& doc)
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//Position
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xml::update_tag(msgs, "finalx", map.finalx);
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xml::update_tag(msgs, "finaly", map.finaly);
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xml::update_tag(msgs, "savex", savex);
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xml::update_tag(msgs, "savey", savey);
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@ -6016,10 +5994,6 @@ bool Game::customsavequick(std::string savfile)
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//Position
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xml::update_tag(msgs, "finalx", map.finalx);
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xml::update_tag(msgs, "finaly", map.finaly);
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xml::update_tag(msgs, "savex", savex);
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xml::update_tag(msgs, "savey", savey);
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@ -29,8 +29,6 @@ mapclass::mapclass()
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finalmode = false;
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finalstretch = false;
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finalx = 50;
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finaly = 50;
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cursorstate = 0;
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cursordelay = 0;
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@ -48,7 +46,6 @@ mapclass::mapclass()
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custommode=false;
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custommodeforreal=false;
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customx=0; customy=0;
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customwidth=20; customheight=20;
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custommmxoff=0; custommmyoff=0; custommmxsize=0; custommmysize=0;
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customzoom=0;
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@ -897,18 +894,13 @@ void mapclass::gotoroom(int rx, int ry)
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if (finalmode)
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{
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//Ok, what way are we moving?
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finalx = rx;
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finaly = ry;
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game.roomx = finalx;
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game.roomy = finaly;
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game.roomx = rx;
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game.roomy = ry;
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game.roomchange = true;
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rx = finalx;
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ry = finaly;
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if (game.roomy < 10)
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{
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game.roomy = 11;
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finaly = 11;
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}
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if(game.roomx>=41 && game.roomy>=48 && game.roomx<61 && game.roomy<68 )
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@ -1377,7 +1369,7 @@ void mapclass::loadlevel(int rx, int ry)
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}
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case 6: //final level
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{
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const short* tmap = finallevel.loadlevel(finalx, finaly);
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const short* tmap = finallevel.loadlevel(rx, ry);
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SDL_memcpy(contents, tmap, sizeof(contents));
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roomname = finallevel.roomname;
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tileset = 1;
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@ -1452,7 +1444,6 @@ void mapclass::loadlevel(int rx, int ry)
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obj.entities[i].yp += (71 * 8);
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}
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game.roomy--;
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finaly--;
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ypos = (100-29) * 8;
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oldypos = ypos;
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@ -1497,7 +1488,6 @@ void mapclass::loadlevel(int rx, int ry)
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obj.entities[i].yp += (71 * 8);
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}
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game.roomy--;
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finaly--;
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ypos = (100-29) * 8;
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oldypos = ypos;
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@ -116,15 +116,12 @@ public:
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int spikeleveltop, spikelevelbottom;
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int oldspikeleveltop, oldspikelevelbottom;
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//final level navigation
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int finalx;
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int finaly;
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bool finalmode;
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bool finalstretch;
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//Variables for playing custom levels
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bool custommode;
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bool custommodeforreal;
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int customx, customy;
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int customwidth, customheight;
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int custommmxoff, custommmyoff, custommmxsize, custommmysize;
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int customzoom;
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@ -1584,11 +1584,7 @@ void scriptclass::run()
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else if (words[0] == "finalmode")
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{
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map.finalmode = true;
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map.finalx = ss_toi(words[1]);
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map.finaly = ss_toi(words[2]);
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game.roomx = map.finalx;
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game.roomy = map.finaly;
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map.gotoroom(game.roomx, game.roomy);
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map.gotoroom(ss_toi(words[1]), ss_toi(words[2]));
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}
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else if (words[0] == "rescued")
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{
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@ -2056,8 +2052,6 @@ void scriptclass::run()
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else if (words[0] == "startintermission2")
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{
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map.finalmode = true; //Enable final level mode
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map.finalx = 46;
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map.finaly = 54; //Current
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game.savex = 228;
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game.savey = 129;
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@ -2891,8 +2885,6 @@ void scriptclass::startgamemode( int t )
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music.fadeout();
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map.finalmode = true; //Enable final level mode
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map.finalx = 46;
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map.finaly = 54; //Current
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map.final_colormode = false;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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@ -3017,8 +3009,6 @@ void scriptclass::startgamemode( int t )
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game.supercrewmate = true;
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game.scmprogress = 0;
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map.finalmode = true;
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map.finalx = 41;
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map.finaly = 56;
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map.final_colormode = false;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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@ -3053,8 +3043,6 @@ void scriptclass::startgamemode( int t )
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game.supercrewmate = true;
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game.scmprogress = 0;
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map.finalmode = true;
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map.finalx = 41;
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map.finaly = 56;
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map.final_colormode = false;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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@ -3089,8 +3077,6 @@ void scriptclass::startgamemode( int t )
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game.supercrewmate = true;
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game.scmprogress = 0;
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map.finalmode = true;
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map.finalx = 41;
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map.finaly = 56;
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map.final_colormode = false;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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@ -3125,8 +3111,6 @@ void scriptclass::startgamemode( int t )
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game.supercrewmate = true;
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game.scmprogress = 0;
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map.finalmode = true;
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map.finalx = 41;
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map.finaly = 56;
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map.final_colormode = false;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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@ -3158,8 +3142,6 @@ void scriptclass::startgamemode( int t )
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game.crewstats[game.lastsaved] = true;
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game.inintermission = true;
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map.finalmode = true;
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map.finalx = 41;
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map.finaly = 56;
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map.final_colormode = false;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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@ -3191,8 +3173,6 @@ void scriptclass::startgamemode( int t )
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game.crewstats[game.lastsaved] = true;
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game.inintermission = true;
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map.finalmode = true;
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map.finalx = 41;
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map.finaly = 56;
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map.final_colormode = false;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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@ -3224,8 +3204,6 @@ void scriptclass::startgamemode( int t )
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game.crewstats[game.lastsaved] = true;
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game.inintermission = true;
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map.finalmode = true;
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map.finalx = 41;
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map.finaly = 56;
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map.final_colormode = false;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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@ -3257,8 +3235,6 @@ void scriptclass::startgamemode( int t )
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game.crewstats[game.lastsaved] = true;
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game.inintermission = true;
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map.finalmode = true;
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map.finalx = 41;
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map.finaly = 56;
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map.final_colormode = false;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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@ -3321,8 +3297,6 @@ void scriptclass::startgamemode( int t )
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ed.ghosts.clear();
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map.custommode = true;
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map.customx = 100;
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map.customy = 100;
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//set flipmode
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if (graphics.setflipmode) graphics.flipmode = true;
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@ -3359,8 +3333,6 @@ void scriptclass::startgamemode( int t )
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map.custommodeforreal = true;
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map.custommode = true;
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map.customx = 100;
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map.customy = 100;
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//set flipmode
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if (graphics.setflipmode) graphics.flipmode = true;
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@ -3399,8 +3371,6 @@ void scriptclass::startgamemode( int t )
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hardreset();
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map.custommodeforreal = true;
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map.custommode = true;
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map.customx = 100;
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map.customy = 100;
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game.customstart();
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game.customloadquick(ed.ListOfMetaData[game.playcustomlevel].filename);
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@ -3690,8 +3660,6 @@ void scriptclass::hardreset()
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map.showtrinkets = false;
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map.finalmode = false;
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map.finalstretch = false;
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map.finalx = 50;
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map.finaly = 50;
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map.final_colormode = false;
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map.final_colorframe = 0;
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map.final_colorframedelay = 0;
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